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Hi,
TB Software presents the new version of 3DWin, the 3D file format
converter.
Beside several mesh processing features it offers full uv and material
support for various 3d file formats.
3DWin's strength is the high stability of processing different file
formats.
"Quality not Quantity" is the motto of the software development when
commenting number of supported file formats.
3DWin is available at
http://www.stmuc.com/thbaier/tools.html
What's new:
* LightWave 5.6/6.x import/export
* Quake MDL import/export
Fixes:
* DesignCad 3DFACE fix
* Normal transformation bug fix
* Changed order object modifier
* UDO out: missing solids added
* Preserving UV mapping (3ds, Direct X, Lightwave)
* Improved Log files handling
The Basics:
* running under Win95/98/NT4/W2K
* easy installation
* plugin architecture
* updates via support web page.
* clear and comfortable userinterface
* full help support
* fast and robust conversion routines
* reliable handling of larges scenes
* detailed statistics about conversion process
* supports polygon meshes including normals and uv vectors
* supports light and camera conversion
* supports material and image map conversion (registered version
only)
* batch processing (registered version only)
Import:
Generic ASCII format (*.raw)
3dStudio (*.3ds, *.prj)
Lightwave (*.lwo, *.lws)
Autodesk (*.dxf)
WaveFront (*.obj)
Protein Data Bank (*.pdb)
Direct X (*.x)
LightWave (*.lwo, *.lws)
Quake MDL (*.mdl, *.md2)
Export:
Generic ASCII format (*.raw)
3dStudio (*.3ds, *.asc)
Autodesk (*.dxf)
VRML 1.0/2.0 (*.wrl)
POV-Ray and Moray (*.inc, *.udo)
WaveFront (*.obj)
OpenGL (*.C)
Renderman/BMRT (*.rib)
Lightflow (*.py)
Direct X (*.x)
LightWave (*.lwo, *.lws)
Quake MDL (*.mdl, *.md2)
Post a reply to this message
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From: ryan constantine
Subject: Re: Announce: 3DWin 4.3, a 3D file format converter, now with LightWave 6 support
Date: 13 Sep 2000 04:15:40
Message: <39BF376F.C2C1070@yahoo.com>
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bad link man. it's products. not tools.
Thomas Baier wrote:
>
> Hi,
>
> TB Software presents the new version of 3DWin, the 3D file format
> converter.
> Beside several mesh processing features it offers full uv and material
> support for various 3d file formats.
>
> 3DWin's strength is the high stability of processing different file
> formats.
> "Quality not Quantity" is the motto of the software development when
> commenting number of supported file formats.
>
> 3DWin is available at
> http://www.stmuc.com/thbaier/tools.html
>
> What's new:
>
> * LightWave 5.6/6.x import/export
> * Quake MDL import/export
>
> Fixes:
>
> * DesignCad 3DFACE fix
> * Normal transformation bug fix
> * Changed order object modifier
> * UDO out: missing solids added
> * Preserving UV mapping (3ds, Direct X, Lightwave)
> * Improved Log files handling
>
> The Basics:
>
> * running under Win95/98/NT4/W2K
> * easy installation
> * plugin architecture
> * updates via support web page.
> * clear and comfortable userinterface
> * full help support
> * fast and robust conversion routines
> * reliable handling of larges scenes
> * detailed statistics about conversion process
> * supports polygon meshes including normals and uv vectors
> * supports light and camera conversion
> * supports material and image map conversion (registered version
> only)
> * batch processing (registered version only)
>
> Import:
>
> Generic ASCII format (*.raw)
> 3dStudio (*.3ds, *.prj)
> Lightwave (*.lwo, *.lws)
> Autodesk (*.dxf)
> WaveFront (*.obj)
> Protein Data Bank (*.pdb)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>
> Export:
> Generic ASCII format (*.raw)
> 3dStudio (*.3ds, *.asc)
> Autodesk (*.dxf)
> VRML 1.0/2.0 (*.wrl)
> POV-Ray and Moray (*.inc, *.udo)
> WaveFront (*.obj)
> OpenGL (*.C)
> Renderman/BMRT (*.rib)
> Lightflow (*.py)
> Direct X (*.x)
> LightWave (*.lwo, *.lws)
> Quake MDL (*.mdl, *.md2)
>
>
Post a reply to this message
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