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From: Colorman (Kraxmel)
Subject: Dumb question (where is the tree editor?)
Date: 13 Feb 1999 19:46:01
Message: <36c61cc9.0@news.povray.org>
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Ok, I am going to ask a really stupid question, that I saw the answer to
earlier, but didn't write it done.
What is the URL for that really good Tree Making software that some of you
use with POV-Ray?
I know that is a pretty vague description, but I can't remember any more
about it except the home page had a tree coming out of a monitor.
Cman
--
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From: Colorman (Kraxmel)
Subject: Re: Dumb question (where is the tree editor?)
Date: 13 Feb 1999 19:49:24
Message: <36c61d94.0@news.povray.org>
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As is usually the case, after 25 minutes of searching and not finding it.
No sooner do I post this message, I found it!
Thx, and sorry!
Cman
--
Colorman (Kraxmel) wrote in message <36c61cc9.0@news.povray.org>...
>Ok, I am going to ask a really stupid question, that I saw the answer to
>earlier, but didn't write it done.
>
>What is the URL for that really good Tree Making software that some of you
>use with POV-Ray?
>
>I know that is a pretty vague description, but I can't remember any more
>about it except the home page had a tree coming out of a monitor.
>
>Cman
>
>--
>
>
>
>
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I made a utility for some trees...
WinTrees. drop a mail If you want it.
//Spider
"Colorman (Kraxmel)" wrote:
>
> As is usually the case, after 25 minutes of searching and not finding it.
> No sooner do I post this message, I found it!
>
> Thx, and sorry!
>
> Cman
>
> --
>
> Colorman (Kraxmel) wrote in message <36c61cc9.0@news.povray.org>...
> >Ok, I am going to ask a really stupid question, that I saw the answer to
> >earlier, but didn't write it done.
> >
> >What is the URL for that really good Tree Making software that some of you
> >use with POV-Ray?
> >
> >I know that is a pretty vague description, but I can't remember any more
> >about it except the home page had a tree coming out of a monitor.
> >
> >Cman
> >
> >--
> >
> >
> >
> >
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From: Colorman (Kraxmel)
Subject: Re: Dumb question (where is the tree editor?)
Date: 13 Feb 1999 21:57:05
Message: <36c63b81.0@news.povray.org>
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Please, I'd like to take a look at it.
Cman
sel### [at] usanet
--
Spider wrote in message <36C622DB.2869417D@bahnhof.se>...
>I made a utility for some trees...
>WinTrees. drop a mail If you want it.
>
>//Spider
>
>"Colorman (Kraxmel)" wrote:
>>
>> As is usually the case, after 25 minutes of searching and not finding it.
>> No sooner do I post this message, I found it!
>>
>> Thx, and sorry!
>>
>> Cman
>>
>> --
>>
>> Colorman (Kraxmel) wrote in message <36c61cc9.0@news.povray.org>...
>> >Ok, I am going to ask a really stupid question, that I saw the answer to
>> >earlier, but didn't write it done.
>> >
>> >What is the URL for that really good Tree Making software that some of
you
>> >use with POV-Ray?
>> >
>> >I know that is a pretty vague description, but I can't remember any more
>> >about it except the home page had a tree coming out of a monitor.
>> >
>> >Cman
>> >
>> >--
>> >
>> >
>> >
>> >
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Me too!!! (please?)
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Dave wrote:
>
> Me too!!! (please?)
There is a copy in the povray.binaries.utilities group on this server.
Another program called tree designer can be found at:
http://www.algonet.se/~jhubert/
--
Ken Tyler
mailto://tylereng@pacbell.net
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Hello! I am a povray user, and I wish to know if C++ usage is legal in
povray
eg.
#define a as int
sphere {0,a,0}
I think not, I tried this and it didn't work, but I am not sure, because I
am not a C
programmer.
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>Hello! I am a povray user, and I wish to know if C++ usage is legal in
>povray
>eg.
>
>#define a as int
>sphere {0,a,0}
>
>I think not, I tried this and it didn't work, but I am not sure,
because I
>am not a C
>programmer.
No you can't use C++ . POV uses its own scripting language.
And there's no need to use "int" in pov's scripting language.
When defining a variable pov uses #declare. For instance:
#declare a = 1; // a becomes the integer 1
sphere{<0, a, 0>}
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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In povray.newusers EitanTal <eit### [at] netvisionnetil> wrote:
: #define a as int
This is not C++ (unless you have defines "as" to be something syntactically
correct).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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