POV-Ray : Newsgroups : povray.binaries.utilities : soliciting suggestions re: tga to avi/mpeg Server Time
24 Dec 2024 20:58:44 EST (-0500)
  soliciting suggestions re: tga to avi/mpeg (Message 1 to 4 of 4)  
From: Gary Shannon
Subject: soliciting suggestions re: tga to avi/mpeg
Date: 22 Apr 1998 02:42:15
Message: <01bd6db9$e2bc23c0$407a89d0@reboot>
I'm not real happy with the DOS tga to avi and tga to mpeg utilities I've
found so far, and I'm designing a Windows based script-driven movie editor
to do the job right (I hope).  What I have in mind is a scripted conversion
process.  Here's a sample script showing some of the proposed capabilites. 


Does anyone have suggestions for features and capabilities they'd like to
see in such a program.  (BTW: I'm a programmer with 35+years experience, so
I think I can pull it off <grin>)

//---------------------------------------------------
// SAMPLE ANIM8 script

//Global file info

	filename( sample.avi )
	codec( CinePak )
	color_depth ( 24 )
	frame_rate ( 15 ) // 15 frames per second

// Fade in to image 1 for 8 frames, then run scene 1 with images
// image01.tga through image24.tga

	fade_to { image01.tga frames(8) }
	scene   { image01.tga .. image24.tga } // scene has 24 frames

// now fade from scene 1 to scene 2 with 8 frames of disolve overlap

	fade_to { next_scene frames(8) }
	scene   { scene2_01 .. scene2_72   // scene has 72 frames
               overlay { title1.bmp matte( title1Mat.bmp) // with optional
alpha-channel bitmap
			     fade_in ( 10 18 )  // fade in title1.tga over this
                                            // scene starting with frame 10
                                            // and ending fade_in at frame
18
                          fade_out ( 35 43 ) // fade out title starting at
	                                      // frame 35.  Gone by frame 43 
		 }
		 overlay { title2.gif
			    fade_in ( 39  47 ) // title two fades in as title
	                                     // one fades out (disolve)
// at this point there are three bitmaps mixed in each frame. 
// The animation sequence, ( scene2_??.tga),  title1 (fading out)
// and title2 ( fading in )
                        fade_out ( 64 72 )  // title two fades out frame 64
to 72
                        }
              }
	fade_to { Black frames(8) } // and whole scene fades to black
					 // along with title2

// now fade in scene 3 (8 frames of fade in)

	fade_to { scene3_05.tga .. scene3_60.tga  frames(8) ) // start the next
scene

// wipe, left to right. scene 4 replaces scene 3 with a horizontal wipe
// lasting 10 frames

	wipe_to { next_scene direction( horizontal left_right ) frames( 10 ) }
	scene { scene4_01.tga .. scene4_48.tga 
		over_crank(0.75) 
             }

// scene 4 is played in slow motion (over_crank(0.75)) at 3/4 speed.

	scene { ending1.tga frames(3)  // show this image for 3 frames
               ending2.tga frames(2)  // and this one for 2 frames
               endgin3.tga .. ending9.tga // then run regular speed
             }
fade_to { Black frames(10) }

// and so on...

The script would be parsed into an internal frame by frame description of
which images would appear in each frame (including fade in/fade out levels
for each image in each frame) and then the whole avi (or mpeg) would be
constructed frame by frame based on that editing info.

Any suggestions and ideas would be very welcome.

(P.S.  The completed project will be Freeware, and I'll probably make the
C++ source code available too.)

Gary Shannon
< reb### [at] riocom >
< gar### [at] sierracom >


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From: PoD
Subject: Re: soliciting suggestions re: tga to avi/mpeg
Date: 22 Apr 1998 13:21:20
Message: <353E2710.31EB@merlin.net.au>
Gary Shannon wrote:
> 
> I'm not real happy with the DOS tga to avi and tga to mpeg utilities I've
> found so far, and I'm designing a Windows based script-driven movie editor
> to do the job right (I hope).  What I have in mind is a scripted conversion
> process.  Here's a sample script showing some of the proposed capabilites.
> 
> Does anyone have suggestions for features and capabilities they'd like to
> see in such a program.  (BTW: I'm a programmer with 35+years experience, so
> I think I can pull it off <grin>)
> 
	< sample snipped>

Sounds like a pretty cool idea.
I only looked briefly at the sample script but if you could post a
syntax definition, I think it would be easier to see what features
you've already come up with.

I don't think I saw x,y offsets for overlayed images.
How about loops
	loop{ scene{ ... } loops(3) } or such like.

Well I'm looking forward to seeing it up and running :)
Cheers,
	PoD.


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From: Gary Shannon
Subject: Re: soliciting suggestions re: tga to avi/mpeg
Date: 22 Apr 1998 22:47:16
Message: <01bd6e62$3f8568c0$877a89d0@reboot>
PoD <pod### [at] merlinnetau> wrote in article <353### [at] merlinnetau>...
> 	< sample snipped>
> 
> Sounds like a pretty cool idea.
> I only looked briefly at the sample script but if you could post a
> syntax definition, I think it would be easier to see what features
> you've already come up with.
> 
> I don't think I saw x,y offsets for overlayed images.
> How about loops
> 	loop{ scene{ ... } loops(3) } or such like.
> 
> Well I'm looking forward to seeing it up and running :)
> Cheers,
> 	PoD.
> 

Those both sound like good suggestions.  I'm working out the details of the
syntax right now.  I can post a complete description and syntax on my web
page when it's ready.  

--Gary.


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From: Gary Shannon
Subject: Re: soliciting suggestions re: tga to avi/mpeg
Date: 23 Apr 1998 00:31:59
Message: <01bd6e70$df9f6640$4d7a89d0@reboot>
PoD <pod### [at] merlinnetau> wrote in article <353### [at] merlinnetau>...
 
> Sounds like a pretty cool idea.
> I only looked briefly at the sample script but if you could post a
> syntax definition, I think it would be easier to see what features
> you've already come up with.
> 
> I don't think I saw x,y offsets for overlayed images.
> How about loops
> 	loop{ scene{ ... } loops(3) } or such like.
> 
> Well I'm looking forward to seeing it up and running :)
> Cheers,
> 	PoD.
> 

I'm hoping this will turn out to be the "ultimate" POV->AVI/MPEG movie
making tool.

The propsed specifications and what there is of the syntax definition can
be found at http://www.rio.com/~reboot/moviola.html

I'd love to hear comments and ideas to make it better.

--gary.


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