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Wykan wrote:
>
> Greetings, all.
>
> I am relatively new to ray tracing and to POV, and I am trying to sort out
> the complex flood of information. Perhaps someone can answer a few
> questions for me:
>
> # 1 - Do I need anything besides POV to do ray tracings? It seems that I do
> not, but I have heard much talk of the various utilities available, such as
> Moray, Texture Magic, and others. Are these utilities necessary, or merely
> helpful?
The extra utilities and .inc files are merely helpful. You do not need
them to start raytracing.
>
> # 2 - Which among the various utilities available are Shareware? Or better
> yet, Freeware?
I'm not sure, as I do not use Moray or Texture Magic.
>
> # 3 - Which ones are compatible with Windows95? DOS is evil, and I want
> nothing to do with it.
Ah, another user brainwashed by M$. <shaking my head>
>
> # 4 - I am particularly interested in creating animation; what utilities
> (if any) will I need?
Your best bet is to get Dta. This utility will let you make your tga
frames into a fli animation file. I think it's available at the povray
homepage (www.povray.org) under utilities.
>
> Any assistance, advice, or information will be greatly appreciated. Please
> feel free to send E-mail to me at Wyk### [at] usanet.
>
> Wykan
--
Edward Wedig
Content Management
Kreber Graphics
Columbus, OH
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Wykan wrote:
> DOS is evil, and I want nothing to do with it.
You dishonour me sir! I challenge you to a duel; reflective spheres over
checkered planes at 50 paces!
--
From the Grey Knight
//@---signature---
// Grey Knight's site of the week:
url{ "http://mathworld.wolfram.com" }
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s1631001 wrote:
> You dishonour me sir! I challenge you to a duel; reflective
> spheres over checkered planes at 50 paces!
And to think all this time I thought 'reflective spheres over
checkered planes' was the POV equivalent of the Catholic
Hail Mary...
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Ahem.
My newsreader tends to jump around more or less randomly when opening a
newsgroup; as a result, I sometimes find myself trying to carry on
conversations which finished months or, as in this case, years ago. By
now this guy has probably won IRTC 3 times.
Ho hum. In future, I'm going to learn to check the date on posts before
replying to them. Still, it encouraged me to try a few new takes on
RSOCP, so it's not all bad...
--
signature{
"Grey Knight"
contact{
email "gre### [at] yahoocom"
}
site_of_week{
url "http://mathworld.wolfram.com"
}
}
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it was a good image though.
G
s1631001 <s16### [at] namtarqubacuk> wrote in message
news:3C061DCC.EC8F8F2A@namtar.qub.ac.uk...
> Ahem.
>
> My newsreader tends to jump around more or less randomly when opening a
> newsgroup; as a result, I sometimes find myself trying to carry on
> conversations which finished months or, as in this case, years ago. By
> now this guy has probably won IRTC 3 times.
> Ho hum. In future, I'm going to learn to check the date on posts before
> replying to them. Still, it encouraged me to try a few new takes on
> RSOCP, so it's not all bad...
>
> --
> signature{
> "Grey Knight"
> contact{
> email "gre### [at] yahoocom"
> }
> site_of_week{
> url "http://mathworld.wolfram.com"
> }
> }
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blessing wrote:
>
> it was a good image though.
Thanks. I was experimenting with my latest macro, which generates a
sphere from a set of hyperbolic non-cartesian splines. The results still
leave a little to be desired, but I'm working on it. The plane uses a
macro I wrote a while back, which averages several 3-d trigonometric
waves to approximate an infinite, flat surface.
What looks like a sky_sphere is in fact an infinitely large polynomial
surface defined in Hilbert-space; one of my first experiments with
isosurfaces. I quite like it.
--
signature{
"Grey Knight"
contact{
email "gre### [at] yahoocom"
}
site_of_week{
url "http://mathworld.wolfram.com"
}
}
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From: Marc-Hendrik Bremer
Subject: Re: Newcomer to POV with questions
Date: 29 Nov 2001 16:35:44
Message: <3c06aa30@news.povray.org>
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s1631001 schrieb in Nachricht <3C0696F4.97D5E755@namtar.qub.ac.uk>...
>blessing wrote:
>>
>> it was a good image though.
>
>Thanks. I was experimenting with my latest macro, which generates a
[...]
Oh, that sounds very interesting. Can we see the source, please?
Marc-Hendrik
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Marc-Hendrik Bremer wrote:
> Oh, that sounds very interesting. Can we see the source, please?
You know I was making all that up, right? Seriously, this one *is* made
from an isosurface, and I've included the source to prove it.
--
signature{
"Grey Knight"
contact{ email "gre### [at] yahoocom" }
site_of_week{ url "http://mathworld.wolfram.com" }
}
Post a reply to this message
Attachments:
Download 'us-ascii' (2 KB)
Download 'rsocp2.png' (41 KB)
Preview of image 'rsocp2.png'
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From: Marc-Hendrik Bremer
Subject: Re: Newcomer to POV with questions
Date: 30 Nov 2001 09:44:35
Message: <3c079b53@news.povray.org>
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s1631001 schrieb in Nachricht <3C0768DC.90F54459@namtar.qub.ac.uk>...
>You know I was making all that up, right?
Of course :-)
> Seriously, this one *is* made from an isosurface, and I've included the
source to prove it.
To be honest I had to look at the Isosurface manual to find out, what a
strophoid is. Not bad, as this one is a bit differed reflective sphere over
checkered floor. Just reports 1 object, 0 infinitives in the stats, doesn't
it?
Anyone willing to beat that?
Marc-Hendrik
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well that proves that I need to read the docs some more, I believed you :-)
Gary
boy do I feel stupid.
s1631001 <s16### [at] namtarqubacuk> wrote in message
news:3C0768DC.90F54459@namtar.qub.ac.uk...
> Marc-Hendrik Bremer wrote:
> > Oh, that sounds very interesting. Can we see the source, please?
>
> You know I was making all that up, right? Seriously, this one *is* made
> from an isosurface, and I've included the source to prove it.
>
> --
> signature{
> "Grey Knight"
> contact{ email "gre### [at] yahoocom" }
> site_of_week{ url "http://mathworld.wolfram.com" }
> }
----------------------------------------------------------------------------
----
> file://@--------Include
Files----------------------------------------------------------
>
> #version unofficial MegaPov 0.7;
> #declare View_POV_Include_Stack=1; file://comment this line to deactivate
>
> #include "colors.inc"
> #include "metals.inc"
>
>
file://@--------Camera------------------------------------------------------
-----------
>
> #declare CamPos = <-5, 5,-20>;
> #declare CamLook = < 0, 0, 0>;
>
> camera{
> location CamPos
> look_at CamLook
> }
> light_source{
> CamPos + < 0, 0, 0>
> White
> }
>
>
file://@--------Lighting----------------------------------------------------
-----------
>
>
>
>
file://@--------Textures----------------------------------------------------
-----------
>
> #declare SkyPig =
> pigment{
> bozo
> turbulence 0.65
> pigment_map{
> [ 0.00 White ]
> [ 0.25 White ]
> [ 0.50 SkyBlue ]
> [ 1.00 SkyBlue ]
> }
> rotate 90*y
> scale <.5, .2, .5>
> scale .5
> }
> #declare GroundTex =
> texture{
> pigment{
> checker Black,White
> }
> scale .5
> }
> #declare SphereTex = texture{ T_Chrome_3B }
>
>
file://@--------Functions---------------------------------------------------
-----------
>
> #declare h=100;
> #declare rsocpFunc =
> function{
> "strophoid" <.2,2,0,.9>
> }
>
>
file://@--------Objects-----------------------------------------------------
-----------
>
> isosurface{
> function{ rsocpFunc(-y,x,z) }
> contained_by{ box{ <-h,-1,-h>,<h,2,h> } }
> max_gradient 35.573
> eval
> sign -1
> method 2
> accuracy .0001
> texture{
> gradient y
> translate -.5*y
> scale <0,5,0>
> texture_map{
> [ 0.0 GroundTex ]
> [ 0.5 GroundTex ]
> [ 0.5 SphereTex ]
> [ 1.0 SphereTex ]
> }
> }
> scale 4
> }
>
>
file://@--------Environment-------------------------------------------------
-----------
>
> background{ Black }
> sky_sphere{ pigment{ SkyPig } }
>
>
file://@--------------------------------------------------------------------
-----------
----------------------------------------------------------------------------
----
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