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On 05.06.2024 23:11, yesbird wrote:
> Really interesting ! I've seen your mosaic works and like an idea to
> play with orientation of elements.
If you wish, you may take a look at "develop" branch at
https://github.com/Dnyarri/POVmosaic
Well be merged to "main" as soon (or as long?) as I finish writing more
or less useful preview page for a site.
> May be now it's a time to play with
> geometry and materials also ?
Can't resist - attached is an example of one of presets. Main idea of
this general rewrite is condensing most of controls I put at the first
time here and there into compact set of #define, supposedly easy to
understand (yeah, help file is still a bit smaller than a program
itself! great achievement for me!) and definitely easier to edit,
including the possibility to just link some preset.inc (the one for
attached image includes, beside dice thingie rotate instructions, dice
CSG itself) written in some more or less standard form.
There are also some predefined finishes and normals (the latter may be
modified on a per thingie basis to avoid getting perfect Empire clones).
Surely, predefined finishes are basic, but it may be changed.
I didn't try to use fully blown texture template since it will make
things overly complicated, but one can change my simple Python programs
any way he/she want.
>> Not going to copy your files ...
> Why not ? You are welcome :)
But it will make your part of the whole pack bigger than mine, rising
questions who is actual author here :-)
--
Ilyich the Toad
https://dnyarri.github.io/
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Attachments:
Download '4pre2.png' (199 KB)
Preview of image '4pre2.png'
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