POV-Ray : Newsgroups : povray.binaries.utilities : Lightweight DXF to SDL converter : Re: Lightweight DXF to SDL converter Server Time
27 Jul 2024 12:21:54 EDT (-0400)
  Re: Lightweight DXF to SDL converter  
From: Ilya Razmanov
Date: 6 Jun 2024 01:34:59
Message: <66614a83@news.povray.org>
On 05.06.2024 23:11, yesbird wrote:

> Really interesting ! I've seen your mosaic works and like an idea to
> play with orientation of elements.

If you wish, you may take a look at "develop" branch at
https://github.com/Dnyarri/POVmosaic
Well be merged to "main" as soon (or as long?) as I finish writing more 
or less useful preview page for a site.


> May be now it's a time to play with
> geometry and materials also ?

Can't resist - attached is an example of one of presets. Main idea of 
this general rewrite is condensing most of controls I put at the first 
time here and there into compact set of #define, supposedly easy to 
understand (yeah, help file is still a bit smaller than a program 
itself! great achievement for me!) and definitely easier to edit, 
including the possibility to just link some preset.inc (the one for 
attached image includes, beside dice thingie rotate instructions, dice 
CSG itself) written in some more or less standard form.

There are also some predefined finishes and normals (the latter may be 
modified on a per thingie basis to avoid getting perfect Empire clones).

Surely, predefined finishes are basic, but it may be changed.

I didn't try to use fully blown texture template since it will make 
things overly complicated, but one can change my simple Python programs 
any way he/she want.

>>  Not going to copy your files ...
> Why not ? You are welcome :)

But it will make your part of the whole pack bigger than mine, rising 
questions who is actual author here :-)

-- 
Ilyich the Toad
https://dnyarri.github.io/


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4pre2.png


 

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