"motorsep" <nomail@nomail> wrote:
> Here is what they have for 3DS MAX:
> How can I achive such effect with Povray?
I'm guessing a heightfield, atmospheric media and scattering media inside
the heightfield to simulate subsurface scattering will do the job.
this irtc image shows sand without subsurface scattering:
some stupid media is used here:
and here is a better use of atmospheric media to convey a nice effect:
Unfortunately, none of the pictures show scattering media inside the
heightfield. Like, say, inside the transparent difference of the
heightfield against a barely scaled version of itself. Is that possible?
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