POV-Ray : Newsgroups : povray.binaries.scene-files : Alternates fro Crand? Server Time
1 Sep 2024 10:20:55 EDT (-0400)
  Alternates fro Crand? (Message 1 to 3 of 3)  
From: Sven Littkowski
Subject: Alternates fro Crand?
Date: 17 Nov 2006 03:04:32
Message: <455d6d10$1@news.povray.org>
Hi.

Are there alternates for the crand function? The POV-docu says, that this 
function is not very recommended. But what else to use, to create a rough 
surface?

My intention is to create a floor similar to those floors on sport places, 
that rough rust red rubber-alike floor cover.

Thanks,

Sven


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From: Thomas de Groot
Subject: Re: Alternates fro Crand?
Date: 17 Nov 2006 03:14:28
Message: <455d6f64$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> schreef in bericht 
news:455d6d10$1@news.povray.org...
> Hi.
>
> Are there alternates for the crand function? The POV-docu says, that this 
> function is not very recommended. But what else to use, to create a rough 
> surface?
>
> My intention is to create a floor similar to those floors on sport places, 
> that rough rust red rubber-alike floor cover.
>

Crand, indeed, is not recommended, especially for animations, and imo it 
doesn't look realy right.
I would try a very fine granite normal, associated, for example, to the sand 
texture in isocacti.pov (one of the standard POV-Ray scenes). And then play 
with the bump_size and other parameters to get it right.

Thomas


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From: Sven Littkowski
Subject: Re: Alternates fro Crand?
Date: 17 Nov 2006 11:56:44
Message: <455de9cc@news.povray.org>
Thanks!

Sven


> Crand, indeed, is not recommended, especially for animations, and imo it 
> doesn't look realy right.
> I would try a very fine granite normal, associated, for example, to the 
> sand texture in isocacti.pov (one of the standard POV-Ray scenes). And 
> then play with the bump_size and other parameters to get it right.
>
> Thomas
>


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