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This is a set of POV files to add human characters to a scene. It also lets
you to add your own figures if you want to create non-human forms.
It includes a number of different human like figures with parameters to
control pose, hair styles, makeup, clothing etc.
There are macros to generate crowds and to support animation, including a
macro to interpolate between two pose files.
POV files starting 'pp00' contain examples that should render ok as soon as
you unzip the archive.
The documentation is incomplete and there are quite a few known bugs. On the
other hand, most of the stuff covered in the 'quick-start' section of the
Users Guide should work fine and should be enough to enable you to add
characters to your scenes.
Comments and suggestions are welcome.
You are authorised to re-use any of these files in original or modified form
for both commercial and non-commercial purposes, with or without credit
being given to the author, provided that such re-use does not in any way
prevent anybody else from doing the same.
Chris B.
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Attachments:
Download 'POVPerson V2 Alpha.zip' (554 KB)
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The accompanying docs.
Post a reply to this message
Attachments:
Download 'POVPerson V2 Alpha Users Guide.zip' (380 KB)
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Very nice! :-)
Right now there doesn't seem to be any easy way to define new clothing
items. (Random bug: lines 83 and 84 in ppshirts1.inc refer to
ppWaistBandSlices instead of ppShirtWaistBandSlices.)
That said, this looks very impressive for an early alpha version. I would
love to start putting it to work as soon as I can figure out how to define
my own clothing. :-)
William
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"Afishionado" <afi### [at] gmailcom> wrote in message
news:web.43c0466189acd1f22d4545c20@news.povray.org...
> Very nice! :-)
Hi William.
Thanks for taking the time to look at this.
I've made a note of the bug you spotted.
>
> Right now there doesn't seem to be any easy way to define new clothing
> items.
>
It looks like you've already spotted that you can control a fair few
characteristics of the clothing, such as the length of the shorts/trousers,
textures, whether there are seams or not etc. by adding control variables to
the 'outfit' file. The control variables applicable to each item of clothing
can be seen in the 'ifndef' statements near the top of the clothing
definition macro files (e.g. 'ppshirts1.inc', 'pphat1.inc', 'ppshorts1.inc'
& 'ppboot1.inc'). You might not have spotted that there are examples for
many of them are in 'ppsantaoutfit.inc'.
To add a completely new clothing file is quite simple and hopefully the
attached HTML file will help explain how that is done. The most tricky bit
is obviously defining the content of the macro in the new file to contain
the design of the new item of clothing. This is still a bit complicated
although the macros described in the attached file hopefully simplify the
process. These macros can be a little difficult to work with and I do plan
to work on simplifying them. It can be difficult visualising what they're
doing, so there are macros like the ppShowPoints macro designed to help
visualise the results.
The 'pphat1.inc' file is probably the simplest example to follow how the
existing clothing definition macros work. It just defines a little bobble
hat.
Also the attached file described how to add existing objects you may already
have as costume items.
> That said, this looks very impressive for an early alpha version. I would
> love to start putting it to work as soon as I can figure out how to define
> my own clothing. :-)
>
> William
>
Hope this helps,
Regards,
Chris B.
Post a reply to this message
Attachments:
Download 'Clothing.html.txt' (10 KB)
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Cool! I can't wait until I have time to play with it! :-)
William
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