POV-Ray : Newsgroups : povray.binaries.scene-files : Base-Scene for Particle-Tests (3.21 kb) Server Time
2 Sep 2024 00:14:23 EDT (-0400)
  Base-Scene for Particle-Tests (3.21 kb) (Message 1 to 4 of 4)  
From: Tim Nikias v2 0
Subject: Base-Scene for Particle-Tests (3.21 kb)
Date: 26 Feb 2004 09:33:30
Message: <403e03ba@news.povray.org>
Here's the base scene as asked for by Christoph and Rune in p.b.a. Let's see
what your systems are up to! :-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


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Attachments:
Download 'particle_scene.pov.txt' (4 KB)

From: Tim Nikias v2 0
Subject: Re: Base-Scene for Particle-Tests (3.21 kb)
Date: 26 Feb 2004 09:58:22
Message: <403e098e@news.povray.org>
Ups, just found that the Cone_Dir declaration is used before it's
declared... You'll notice that when you run the scene, but its easily fixed
(just put the declaration somewhat earlier), so I won't upload a corrrected
version.

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


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From: Edvardas
Subject: Re: Base-Scene for Particle-Tests (3.21 kb)
Date: 7 Mar 2004 11:40:11
Message: <404b506b$1@news.povray.org>
it ran 6 seconds at 1024x768 no AA
and 11 seconds at 1280x1024 AA 0.3
is that good???
"Tim Nikias v2.0" <tim.nikias (@) nolights.de> wrote in message
news:403e098e@news.povray.org...
> Ups, just found that the Cone_Dir declaration is used before it's
> declared... You'll notice that when you run the scene, but its easily
fixed
> (just put the declaration somewhat earlier), so I won't upload a
corrrected
> version.
>
> -- 
> "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>
> Email: tim.nikias (@) nolights.de
>
>


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From: Tim Nikias v2 0
Subject: Re: Base-Scene for Particle-Tests (3.21 kb)
Date: 7 Mar 2004 12:13:49
Message: <404b584d$1@news.povray.org>
> it ran 6 seconds at 1024x768 no AA
> and 11 seconds at 1280x1024 AA 0.3
> is that good???

I'm not sure what you're after. The scene is meant as a testing environment
for particle systems, but to check parsing times, rather than rendering
times. There's not much in the scene to speed up or slow down the rendering
significantly (except for the reflections/refractions maybe when used with
render-hungry particles), but that wasn't the point of the scene.

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


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