POV-Ray : Newsgroups : povray.binaries.scene-files : stack overflow excerption, see p.b.i Server Time
2 Sep 2024 00:13:43 EDT (-0400)
  stack overflow excerption, see p.b.i (Message 1 to 8 of 8)  
From: Dirk "DIRKO" Legler
Subject: stack overflow excerption, see p.b.i
Date: 13 Feb 2003 07:09:39
Message: <3e4b8b03@news.povray.org>
scene file for povray.binaries.images "fish glass".
"stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
MegaPOV 1.

Dirk "DIRKO" Legler


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From: ABX
Subject: Re: stack overflow excerption, see p.b.i
Date: 13 Feb 2003 07:11:35
Message: <ep2n4vsnopek8gr5pbpnjt7j7a9ursovvt@4ax.com>
On Thu, 13 Feb 2003 13:09:36 +0100, "Dirk \"DIRKO\" Legler" <dir### [at] dirkonet>
wrote:
> scene file for povray.binaries.images "fish glass".
> "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
> MegaPOV 1.

where ? :-)

ABX


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From: Dirk "DIRKO" Legler
Subject: scene-file
Date: 13 Feb 2003 07:11:53
Message: <3e4b8b89@news.povray.org>
*argh* I forgot to attach the scene-file..

INI-settings are standard from quickres.ini. It crashes in POVray and
doesn't crash in MegaPOV, no matter which settings I use from quickres.ini .

DIRKO


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Attachments:
Download 'crash.pov.txt' (2 KB)

From: Kruger
Subject: Re: stack overflow excerption, see p.b.i
Date: 13 Feb 2003 19:42:13
Message: <3e4c3b65$1@news.povray.org>
It's in this section

#version 3.5;
#include "colors.inc"

#declare Photons=off;

global_settings {
  assumed_gamma 1.5
  max_trace_level 500
}

I think you set max_trace_level too high, try a small value, and work up to
an acceptable level

Kruger


"Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
news:3e4b8b03@news.povray.org...
> scene file for povray.binaries.images "fish glass".
> "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
> MegaPOV 1.
>
> Dirk "DIRKO" Legler
>
>


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From: Dirk "DIRKO" Legler
Subject: Re: stack overflow excerption, see p.b.i
Date: 14 Feb 2003 11:38:16
Message: <3e4d1b78$1@news.povray.org>
Thanks! The level was that high because I got a black water surface before
setting it higher.. Now it's at 100 and everything works fine.. except that
there are some white/grey dots in the background..

DIRKO

"Kruger" <wal### [at] yahoocom> schrieb im Newsbeitrag
news:3e4c3b65$1@news.povray.org...
> It's in this section
>
> #version 3.5;
> #include "colors.inc"
>
> #declare Photons=off;
>
> global_settings {
>   assumed_gamma 1.5
>   max_trace_level 500
> }
>
> I think you set max_trace_level too high, try a small value, and work up
to
> an acceptable level
>
> Kruger
>
>
> "Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
> news:3e4b8b03@news.povray.org...
> > scene file for povray.binaries.images "fish glass".
> > "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
> > MegaPOV 1.
> >
> > Dirk "DIRKO" Legler
> >
> >
>
>


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From: Philippe Gibone
Subject: Re: stack overflow excerption, see p.b.i
Date: 15 Feb 2003 02:30:17
Message: <3e4dec89@news.povray.org>
Hi Dirk

With ior=1.3 : crash
With ior=1.29 : don't crash
Philippe


3e4d1b78$1@news.povray.org...
> Thanks! The level was that high because I got a black water surface before
> setting it higher.. Now it's at 100 and everything works fine.. except
that
> there are some white/grey dots in the background..
>
> DIRKO
>
> "Kruger" <wal### [at] yahoocom> schrieb im Newsbeitrag
> news:3e4c3b65$1@news.povray.org...
> > It's in this section
> >
> > #version 3.5;
> > #include "colors.inc"
> >
> > #declare Photons=off;
> >
> > global_settings {
> >   assumed_gamma 1.5
> >   max_trace_level 500
> > }
> >
> > I think you set max_trace_level too high, try a small value, and work up
> to
> > an acceptable level
> >
> > Kruger
> >
> >
> > "Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
> > news:3e4b8b03@news.povray.org...
> > > scene file for povray.binaries.images "fish glass".
> > > "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems
in
> > > MegaPOV 1.
> > >
> > > Dirk "DIRKO" Legler
> > >
> > >
> >
> >
>
>


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From: Dirk "DIRKO" Legler
Subject: Re: stack overflow excerption, see p.b.i
Date: 15 Feb 2003 07:00:34
Message: <3e4e2be2@news.povray.org>
"Philippe_Gibone" <Ph.### [at] wanadoofr> schrieb im Newsbeitrag
news:3e4dec89@news.povray.org...
> Hi Dirk
>
> With ior=1.3 : crash
> With ior=1.29 : don't crash
> Philippe
>
I solved it by decreasing the max_trace_level.
ior=1.29 would be wrong.. real ior is 1.33 so my ior already is wrong ;)
Can anyone explain why it doesn't crash just because of 0.01 difference?

DIRKO


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From: Kruger
Subject: Re: stack overflow excerption, see p.b.i
Date: 15 Feb 2003 13:02:52
Message: <3e4e80cc@news.povray.org>
well, I looked at POV help, and my best guess is it relates to the angle of
refraction.  with a diferent angle, you would strick different areas inside
your bowl, and each time you hit it creates new rays.  Well with a decreased
angle, I expect it doesn't get to an unstable number of trace levels.  But
since you want a realistic refraction of the water stay with the ior=1.33
and tweek the trace level.

I'm sure others may have a better way of explaining this if I confused you.

Kruger
"Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
news:3e4e2be2@news.povray.org...
> "Philippe_Gibone" <Ph.### [at] wanadoofr> schrieb im Newsbeitrag
> news:3e4dec89@news.povray.org...
> > Hi Dirk
> >
> > With ior=1.3 : crash
> > With ior=1.29 : don't crash
> > Philippe
> >
> I solved it by decreasing the max_trace_level.
> ior=1.29 would be wrong.. real ior is 1.33 so my ior already is wrong ;)
> Can anyone explain why it doesn't crash just because of 0.01 difference?
>
> DIRKO
>
>


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