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From: Dirk "DIRKO" Legler
Subject: stack overflow excerption, see p.b.i
Date: 13 Feb 2003 07:09:39
Message: <3e4b8b03@news.povray.org>
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scene file for povray.binaries.images "fish glass".
"stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
MegaPOV 1.
Dirk "DIRKO" Legler
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On Thu, 13 Feb 2003 13:09:36 +0100, "Dirk \"DIRKO\" Legler" <dir### [at] dirkonet>
wrote:
> scene file for povray.binaries.images "fish glass".
> "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
> MegaPOV 1.
where ? :-)
ABX
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*argh* I forgot to attach the scene-file..
INI-settings are standard from quickres.ini. It crashes in POVray and
doesn't crash in MegaPOV, no matter which settings I use from quickres.ini .
DIRKO
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Attachments:
Download 'crash.pov.txt' (2 KB)
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It's in this section
#version 3.5;
#include "colors.inc"
#declare Photons=off;
global_settings {
assumed_gamma 1.5
max_trace_level 500
}
I think you set max_trace_level too high, try a small value, and work up to
an acceptable level
Kruger
"Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
news:3e4b8b03@news.povray.org...
> scene file for povray.binaries.images "fish glass".
> "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
> MegaPOV 1.
>
> Dirk "DIRKO" Legler
>
>
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From: Dirk "DIRKO" Legler
Subject: Re: stack overflow excerption, see p.b.i
Date: 14 Feb 2003 11:38:16
Message: <3e4d1b78$1@news.povray.org>
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Thanks! The level was that high because I got a black water surface before
setting it higher.. Now it's at 100 and everything works fine.. except that
there are some white/grey dots in the background..
DIRKO
"Kruger" <wal### [at] yahoocom> schrieb im Newsbeitrag
news:3e4c3b65$1@news.povray.org...
> It's in this section
>
> #version 3.5;
> #include "colors.inc"
>
> #declare Photons=off;
>
> global_settings {
> assumed_gamma 1.5
> max_trace_level 500
> }
>
> I think you set max_trace_level too high, try a small value, and work up
to
> an acceptable level
>
> Kruger
>
>
> "Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
> news:3e4b8b03@news.povray.org...
> > scene file for povray.binaries.images "fish glass".
> > "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems in
> > MegaPOV 1.
> >
> > Dirk "DIRKO" Legler
> >
> >
>
>
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From: Philippe Gibone
Subject: Re: stack overflow excerption, see p.b.i
Date: 15 Feb 2003 02:30:17
Message: <3e4dec89@news.povray.org>
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Hi Dirk
With ior=1.3 : crash
With ior=1.29 : don't crash
Philippe
3e4d1b78$1@news.povray.org...
> Thanks! The level was that high because I got a black water surface before
> setting it higher.. Now it's at 100 and everything works fine.. except
that
> there are some white/grey dots in the background..
>
> DIRKO
>
> "Kruger" <wal### [at] yahoocom> schrieb im Newsbeitrag
> news:3e4c3b65$1@news.povray.org...
> > It's in this section
> >
> > #version 3.5;
> > #include "colors.inc"
> >
> > #declare Photons=off;
> >
> > global_settings {
> > assumed_gamma 1.5
> > max_trace_level 500
> > }
> >
> > I think you set max_trace_level too high, try a small value, and work up
> to
> > an acceptable level
> >
> > Kruger
> >
> >
> > "Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
> > news:3e4b8b03@news.povray.org...
> > > scene file for povray.binaries.images "fish glass".
> > > "stack overflow excerption" in POVray 3.5, Windows 98SE. No problems
in
> > > MegaPOV 1.
> > >
> > > Dirk "DIRKO" Legler
> > >
> > >
> >
> >
>
>
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From: Dirk "DIRKO" Legler
Subject: Re: stack overflow excerption, see p.b.i
Date: 15 Feb 2003 07:00:34
Message: <3e4e2be2@news.povray.org>
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"Philippe_Gibone" <Ph.### [at] wanadoofr> schrieb im Newsbeitrag
news:3e4dec89@news.povray.org...
> Hi Dirk
>
> With ior=1.3 : crash
> With ior=1.29 : don't crash
> Philippe
>
I solved it by decreasing the max_trace_level.
ior=1.29 would be wrong.. real ior is 1.33 so my ior already is wrong ;)
Can anyone explain why it doesn't crash just because of 0.01 difference?
DIRKO
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well, I looked at POV help, and my best guess is it relates to the angle of
refraction. with a diferent angle, you would strick different areas inside
your bowl, and each time you hit it creates new rays. Well with a decreased
angle, I expect it doesn't get to an unstable number of trace levels. But
since you want a realistic refraction of the water stay with the ior=1.33
and tweek the trace level.
I'm sure others may have a better way of explaining this if I confused you.
Kruger
"Dirk "DIRKO" Legler" <dir### [at] dirkonet> wrote in message
news:3e4e2be2@news.povray.org...
> "Philippe_Gibone" <Ph.### [at] wanadoofr> schrieb im Newsbeitrag
> news:3e4dec89@news.povray.org...
> > Hi Dirk
> >
> > With ior=1.3 : crash
> > With ior=1.29 : don't crash
> > Philippe
> >
> I solved it by decreasing the max_trace_level.
> ior=1.29 would be wrong.. real ior is 1.33 so my ior already is wrong ;)
> Can anyone explain why it doesn't crash just because of 0.01 difference?
>
> DIRKO
>
>
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