POV-Ray : Newsgroups : povray.binaries.scene-files : 3-sided bezier Server Time
2 Sep 2024 08:14:10 EDT (-0400)
  3-sided bezier (Message 1 to 3 of 3)  
From: Rune
Subject: 3-sided bezier
Date: 23 Aug 2002 07:43:19
Message: <3d661fd7@news.povray.org>
The attached file shows that the distribution of the triangles of the
patch is not even. It also shows how to create the triangles with a
double loop as an alternative to the subdivision approach.

Rune
--
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From: Micha Riser
Subject: Re: 3-sided bezier
Date: 23 Aug 2002 09:23:00
Message: <3d663732@news.povray.org>
Yet another version. Added uv-mapping and now holds the 'normalisation 
property'.
-- 
http://objects.povworld.org - the POV-Ray Objects Collection


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From: Rune
Subject: Re: 3-sided bezier
Date: 24 Aug 2002 17:06:00
Message: <3d67f538@news.povray.org>
Yet another version. I made the distribution of the triangles even and
made the code generate a mesh2 instead of mesh, which saves
calculations. I also did a few other optimizations.

I have removed UV mapping for now, since linear UV mapping probably
won't be of much use anyway. I'm looking into non-linear UV mapping.

By the way Micha, could you set up the editor you use to create spaces
instead of real tabs? I think that's the common standard.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk


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Attachments:
Download 'bezier3_f.pov.txt' (12 KB)

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