POV-Ray : Newsgroups : povray.binaries.scene-files : 3-sided bezier : Re: 3-sided bezier Server Time
2 Sep 2024 06:17:46 EDT (-0400)
  Re: 3-sided bezier  
From: Rune
Date: 24 Aug 2002 17:06:00
Message: <3d67f538@news.povray.org>
Yet another version. I made the distribution of the triangles even and
made the code generate a mesh2 instead of mesh, which saves
calculations. I also did a few other optimizations.

I have removed UV mapping for now, since linear UV mapping probably
won't be of much use anyway. I'm looking into non-linear UV mapping.

By the way Micha, could you set up the editor you use to create spaces
instead of real tabs? I think that's the common standard.

Rune
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