POV-Ray : Newsgroups : povray.binaries.scene-files : Crackle city - new source Server Time
2 Sep 2024 06:15:54 EDT (-0400)
  Crackle city - new source (Message 1 to 3 of 3)  
From: Tek
Subject: Crackle city - new source
Date: 19 Mar 2002 03:03:08
Message: <3c96f0bc@news.povray.org>
By popular demand (see p.b.i).

I haven't tidied this one up, but it's still fairly readable.

cheers.

--
Tek
http://www.evilsuperbrain.com


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From: Barron Gillon
Subject: Re: Crackle city - new source
Date: 24 Mar 2002 19:39:09
Message: <3c9e71ad$1@news.povray.org>
Far more readable than most of mine!  Beautiful scene, too.  One question,
though: When I render a scene, it first renders it with a few very large
pixels, and then refines the scene.  How can I stop this, and render in just
one pass?  I don't often work with scenes that take long enough to render
that this is important.  I'm sorry for the ignorant question, but I can't
find it anywhere in the code.  Excelent scene!


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From: Tek
Subject: Re: Crackle city - new source
Date: 25 Mar 2002 16:46:28
Message: <3c9f9ab4$1@news.povray.org>
It's because the scene uses radiosity. Radiosity does pre-traces which show
lower res versions of the image. I don't really understand it myself, but I
think you need them if  you want radiosity (which you do for this scene,
otherwise everything will go very dark).

Look in the povray for more information.

--
Tek
http://www.evilsuperbrain.com


Barron Gillon <gil### [at] purdueedu> wrote in message
news:3c9e71ad$1@news.povray.org...
> Far more readable than most of mine!  Beautiful scene, too.  One question,
> though: When I render a scene, it first renders it with a few very large
> pixels, and then refines the scene.  How can I stop this, and render in just
> one pass?  I don't often work with scenes that take long enough to render
> that this is important.  I'm sorry for the ignorant question, but I can't
> find it anywhere in the code.  Excelent scene!
>
>


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