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// see p.b.i message "It's not friday, and it's not meant to be an abstract, but
anyway..."
// hopefully this source will produce the image I've posted,
// but I might have changed it after that point!
// media spike with funky errors
// by tek
// includes
#include "rad_def.inc"
// global set up
global_settings {
max_trace_level 5
radiosity {
Rad_Settings(Radiosity_Fast, off, off)
}
}
// the scene
camera {
#declare image_dim = sqrt(image_width*image_height); // kind of average
dimension
right x*image_width/image_dim
up y*image_height/image_dim
direction z*0.6
location <1,0.1,-3>*1500
look_at y*2500
}
light_source {
<-1,3,-2>*10000
rgb fBmod*1
}
sphere {
-10000*y, 20000 // -6000000*y, 6020000
hollow on
material {
texture { pigment { rgbt 1 } }
interior {
media {
scattering {
1, rgb <0.2,0.3,1.0>
extinction 0.5
}
absorption 0
method 3 // this is the default in pov 3.5, included for clarity.
aa_level 12
aa_threshold 1/255
variance 1/255
confidence 0.9
density {
function {
1/(0.001 + sqrt(x*x + z*z)*y)
}
scale 1000
translate -10*y
poly_wave 3
colour_map {
[0 rgb 0]
[1000 rgb 5]
}
} // density
} // media
}// interior
}// material
}// sphere
plane { y, 0 pigment { rgb 1 } }
Post a reply to this message
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What is FBmod, line 38?
thanks,
.d
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3c759063@news.povray.org...
> // see p.b.i message "It's not friday, and it's not meant to be an
abstract, but
> anyway..."
>
> // hopefully this source will produce the image I've posted,
> // but I might have changed it after that point!
>
>
> // media spike with funky errors
> // by tek
>
>
> // includes
>
> #include "rad_def.inc"
>
>
> // global set up
>
> global_settings {
> max_trace_level 5
> radiosity {
> Rad_Settings(Radiosity_Fast, off, off)
> }
> }
>
>
> // the scene
>
> camera {
> #declare image_dim = sqrt(image_width*image_height); // kind of average
> dimension
> right x*image_width/image_dim
> up y*image_height/image_dim
> direction z*0.6
>
> location <1,0.1,-3>*1500
> look_at y*2500
> }
>
> light_source {
> <-1,3,-2>*10000
> rgb fBmod*1
> }
>
>
> sphere {
> -10000*y, 20000 // -6000000*y, 6020000
>
> hollow on
>
> material {
> texture { pigment { rgbt 1 } }
> interior {
> media {
> scattering {
> 1, rgb <0.2,0.3,1.0>
> extinction 0.5
> }
> absorption 0
>
> method 3 // this is the default in pov 3.5, included for clarity.
>
> aa_level 12
> aa_threshold 1/255
> variance 1/255
> confidence 0.9
>
> density {
> function {
> 1/(0.001 + sqrt(x*x + z*z)*y)
> }
> scale 1000
> translate -10*y
>
> poly_wave 3
>
> colour_map {
> [0 rgb 0]
> [1000 rgb 5]
> }
> } // density
> } // media
> }// interior
> }// material
> }// sphere
>
> plane { y, 0 pigment { rgb 1 } }
>
>
>
Post a reply to this message
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fBmod is just a variable I use in my scenes to adjust the brightness of things.
Doesn't really do anything in this scene.
--
Tek
http://www.evilsuperbrain.com
Dennis Miller <dhm### [at] attbi com> wrote in message
news:3c76796c$1@news.povray.org...
> What is FBmod, line 38?
> thanks,
> .d
>
> "Tek" <tek### [at] evilsuperbrain com> wrote in message
> news:3c759063@news.povray.org...
> > // see p.b.i message "It's not friday, and it's not meant to be an
> abstract, but
> > anyway..."
> >
> > // hopefully this source will produce the image I've posted,
> > // but I might have changed it after that point!
> >
> >
> > // media spike with funky errors
> > // by tek
> >
> >
> > // includes
> >
> > #include "rad_def.inc"
> >
> >
> > // global set up
> >
> > global_settings {
> > max_trace_level 5
> > radiosity {
> > Rad_Settings(Radiosity_Fast, off, off)
> > }
> > }
> >
> >
> > // the scene
> >
> > camera {
> > #declare image_dim = sqrt(image_width*image_height); // kind of average
> > dimension
> > right x*image_width/image_dim
> > up y*image_height/image_dim
> > direction z*0.6
> >
> > location <1,0.1,-3>*1500
> > look_at y*2500
> > }
> >
> > light_source {
> > <-1,3,-2>*10000
> > rgb fBmod*1
> > }
> >
> >
> > sphere {
> > -10000*y, 20000 // -6000000*y, 6020000
> >
> > hollow on
> >
> > material {
> > texture { pigment { rgbt 1 } }
> > interior {
> > media {
> > scattering {
> > 1, rgb <0.2,0.3,1.0>
> > extinction 0.5
> > }
> > absorption 0
> >
> > method 3 // this is the default in pov 3.5, included for clarity.
> >
> > aa_level 12
> > aa_threshold 1/255
> > variance 1/255
> > confidence 0.9
> >
> > density {
> > function {
> > 1/(0.001 + sqrt(x*x + z*z)*y)
> > }
> > scale 1000
> > translate -10*y
> >
> > poly_wave 3
> >
> > colour_map {
> > [0 rgb 0]
> > [1000 rgb 5]
> > }
> > } // density
> > } // media
> > }// interior
> > }// material
> > }// sphere
> >
> > plane { y, 0 pigment { rgb 1 } }
> >
> >
> >
>
>
Post a reply to this message
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| ![](/i/fill.gif) |
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