POV-Ray : Newsgroups : povray.binaries.scene-files : Media spike thing. : Re: Media spike thing. Server Time
2 Sep 2024 08:17:03 EDT (-0400)
  Re: Media spike thing.  
From: Tek
Date: 25 Feb 2002 15:49:56
Message: <3c7aa374@news.povray.org>
fBmod is just a variable I use in my scenes to adjust the brightness of things.
Doesn't really do anything in this scene.

--
Tek
http://www.evilsuperbrain.com


Dennis Miller <dhm### [at] attbicom> wrote in message
news:3c76796c$1@news.povray.org...
> What is FBmod, line 38?
> thanks,
> .d
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
> news:3c759063@news.povray.org...
> > // see p.b.i message "It's not friday, and it's not meant to be an
> abstract, but
> > anyway..."
> >
> > // hopefully this source will produce the image I've posted,
> > // but I might have changed it after that point!
> >
> >
> > // media spike with funky errors
> > // by tek
> >
> >
> > // includes
> >
> > #include "rad_def.inc"
> >
> >
> > // global set up
> >
> > global_settings {
> >  max_trace_level 5
> >  radiosity {
> >     Rad_Settings(Radiosity_Fast, off, off)
> >  }
> > }
> >
> >
> > // the scene
> >
> > camera {
> >  #declare image_dim = sqrt(image_width*image_height); // kind of average
> > dimension
> >  right   x*image_width/image_dim
> >  up    y*image_height/image_dim
> >  direction z*0.6
> >
> >  location <1,0.1,-3>*1500
> >  look_at y*2500
> > }
> >
> > light_source {
> >  <-1,3,-2>*10000
> >  rgb fBmod*1
> > }
> >
> >
> > sphere {
> >  -10000*y, 20000 // -6000000*y, 6020000
> >
> >  hollow on
> >
> >  material {
> >   texture { pigment { rgbt 1 } }
> >   interior {
> >    media {
> >     scattering {
> >      1, rgb <0.2,0.3,1.0>
> >      extinction 0.5
> >     }
> >     absorption 0
> >
> >     method 3 // this is the default in pov 3.5, included for clarity.
> >
> >     aa_level 12
> >     aa_threshold 1/255
> >     variance 1/255
> >     confidence 0.9
> >
> >     density {
> >      function {
> >       1/(0.001 + sqrt(x*x + z*z)*y)
> >      }
> >      scale 1000
> >      translate -10*y
> >
> >      poly_wave 3
> >
> >      colour_map {
> >       [0 rgb 0]
> >       [1000 rgb 5]
> >      }
> >     } // density
> >    } // media
> >   }// interior
> >  }// material
> > }// sphere
> >
> > plane { y, 0 pigment { rgb 1 } }
> >
> >
> >
>
>


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