POV-Ray : Newsgroups : povray.binaries.scene-files : Media spike thing. Server Time
2 Sep 2024 10:18:33 EDT (-0400)
  Media spike thing. (Message 1 to 3 of 3)  
From: Tek
Subject: Media spike thing.
Date: 21 Feb 2002 19:27:15
Message: <3c759063@news.povray.org>
// see p.b.i message "It's not friday, and it's not meant to be an abstract, but
anyway..."

// hopefully this source will produce the image I've posted,
// but I might have changed it after that point!


// media spike with funky errors
// by tek


// includes

#include "rad_def.inc"


// global set up

global_settings {
 max_trace_level 5
 radiosity {
    Rad_Settings(Radiosity_Fast, off, off)
 }
}


// the scene

camera {
 #declare image_dim = sqrt(image_width*image_height); // kind of average
dimension
 right   x*image_width/image_dim
 up    y*image_height/image_dim
 direction z*0.6

 location <1,0.1,-3>*1500
 look_at y*2500
}

light_source {
 <-1,3,-2>*10000
 rgb fBmod*1
}


sphere {
 -10000*y, 20000 // -6000000*y, 6020000

 hollow on

 material {
  texture { pigment { rgbt 1 } }
  interior {
   media {
    scattering {
     1, rgb <0.2,0.3,1.0>
     extinction 0.5
    }
    absorption 0

    method 3 // this is the default in pov 3.5, included for clarity.

    aa_level 12
    aa_threshold 1/255
    variance 1/255
    confidence 0.9

    density {
     function {
      1/(0.001 + sqrt(x*x + z*z)*y)
     }
     scale 1000
     translate -10*y

     poly_wave 3

     colour_map {
      [0 rgb 0]
      [1000 rgb 5]
     }
    } // density
   } // media
  }// interior
 }// material
}// sphere

plane { y, 0 pigment { rgb 1 } }


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From: Dennis Miller
Subject: Re: Media spike thing.
Date: 22 Feb 2002 12:01:32
Message: <3c76796c$1@news.povray.org>
What is FBmod, line 38?
thanks,
.d

"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3c759063@news.povray.org...
> // see p.b.i message "It's not friday, and it's not meant to be an
abstract, but
> anyway..."
>
> // hopefully this source will produce the image I've posted,
> // but I might have changed it after that point!
>
>
> // media spike with funky errors
> // by tek
>
>
> // includes
>
> #include "rad_def.inc"
>
>
> // global set up
>
> global_settings {
>  max_trace_level 5
>  radiosity {
>     Rad_Settings(Radiosity_Fast, off, off)
>  }
> }
>
>
> // the scene
>
> camera {
>  #declare image_dim = sqrt(image_width*image_height); // kind of average
> dimension
>  right   x*image_width/image_dim
>  up    y*image_height/image_dim
>  direction z*0.6
>
>  location <1,0.1,-3>*1500
>  look_at y*2500
> }
>
> light_source {
>  <-1,3,-2>*10000
>  rgb fBmod*1
> }
>
>
> sphere {
>  -10000*y, 20000 // -6000000*y, 6020000
>
>  hollow on
>
>  material {
>   texture { pigment { rgbt 1 } }
>   interior {
>    media {
>     scattering {
>      1, rgb <0.2,0.3,1.0>
>      extinction 0.5
>     }
>     absorption 0
>
>     method 3 // this is the default in pov 3.5, included for clarity.
>
>     aa_level 12
>     aa_threshold 1/255
>     variance 1/255
>     confidence 0.9
>
>     density {
>      function {
>       1/(0.001 + sqrt(x*x + z*z)*y)
>      }
>      scale 1000
>      translate -10*y
>
>      poly_wave 3
>
>      colour_map {
>       [0 rgb 0]
>       [1000 rgb 5]
>      }
>     } // density
>    } // media
>   }// interior
>  }// material
> }// sphere
>
> plane { y, 0 pigment { rgb 1 } }
>
>
>


Post a reply to this message

From: Tek
Subject: Re: Media spike thing.
Date: 25 Feb 2002 15:49:56
Message: <3c7aa374@news.povray.org>
fBmod is just a variable I use in my scenes to adjust the brightness of things.
Doesn't really do anything in this scene.

--
Tek
http://www.evilsuperbrain.com


Dennis Miller <dhm### [at] attbicom> wrote in message
news:3c76796c$1@news.povray.org...
> What is FBmod, line 38?
> thanks,
> .d
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
> news:3c759063@news.povray.org...
> > // see p.b.i message "It's not friday, and it's not meant to be an
> abstract, but
> > anyway..."
> >
> > // hopefully this source will produce the image I've posted,
> > // but I might have changed it after that point!
> >
> >
> > // media spike with funky errors
> > // by tek
> >
> >
> > // includes
> >
> > #include "rad_def.inc"
> >
> >
> > // global set up
> >
> > global_settings {
> >  max_trace_level 5
> >  radiosity {
> >     Rad_Settings(Radiosity_Fast, off, off)
> >  }
> > }
> >
> >
> > // the scene
> >
> > camera {
> >  #declare image_dim = sqrt(image_width*image_height); // kind of average
> > dimension
> >  right   x*image_width/image_dim
> >  up    y*image_height/image_dim
> >  direction z*0.6
> >
> >  location <1,0.1,-3>*1500
> >  look_at y*2500
> > }
> >
> > light_source {
> >  <-1,3,-2>*10000
> >  rgb fBmod*1
> > }
> >
> >
> > sphere {
> >  -10000*y, 20000 // -6000000*y, 6020000
> >
> >  hollow on
> >
> >  material {
> >   texture { pigment { rgbt 1 } }
> >   interior {
> >    media {
> >     scattering {
> >      1, rgb <0.2,0.3,1.0>
> >      extinction 0.5
> >     }
> >     absorption 0
> >
> >     method 3 // this is the default in pov 3.5, included for clarity.
> >
> >     aa_level 12
> >     aa_threshold 1/255
> >     variance 1/255
> >     confidence 0.9
> >
> >     density {
> >      function {
> >       1/(0.001 + sqrt(x*x + z*z)*y)
> >      }
> >      scale 1000
> >      translate -10*y
> >
> >      poly_wave 3
> >
> >      colour_map {
> >       [0 rgb 0]
> >       [1000 rgb 5]
> >      }
> >     } // density
> >    } // media
> >   }// interior
> >  }// material
> > }// sphere
> >
> > plane { y, 0 pigment { rgb 1 } }
> >
> >
> >
>
>


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