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//Posted because of 'issues' with POV-Ray for mac 3.5
//a couple of hexagonal pyramids, one silver, one glass,
//above a silver disc
#include "glass.inc"
#include"metals.inc"
camera
{location <0.0 , 3.0 ,-37.0>
look_at <0.0 , 0.0 , 0.0>
}
light_source
{ 0*x
color red 1.0 green 1.0 blue 1.0
translate <-20, 40, -20>
}
sky_sphere
{
pigment{
bozo
turbulence <0.3,0.1,0.5>
color_map
{
[ 0.1 color red 0.0 green 0.0 blue 0.0]
[ 0.3 color red 0.8 green 0.4 blue 0.2]
[ 0.5 color red 0.0 green 0.0 blue 0.0]
[ 0.7 color red 0.0 green 0.0 blue 0.8 filter 0.5]
[ 1.0 color red 0.8 green 0.8 blue 0.8 filter 1.0]
}
scale <0.8,0.8,0.4>
}
}
#declare hex_pyramid= object{intersection{
plane{-y,3}
plane{x, 1 rotate <0,0,30>}
plane{x,1 rotate<0,0,30 > rotate<0,60,0>}
plane{x,1 rotate<0,0,30 > rotate<0,120,0>}
plane{x,1 rotate<0,0,30 > rotate<0,180,0>}
plane{x,1 rotate<0,0,30 > rotate<0,240,0>}
plane{x,1 rotate<0,0,30 > rotate<0,300,0>}
}}
object {hex_pyramid texture{T_Glass2}
interior{ior 1.2}
rotate<-90,0,15>
translate<0,2,0>
scale 3}
object {hex_pyramid texture{T_Silver_3E}
rotate<0,15,0>
translate<-8,2,-8>
scale 1}
object {cylinder{0*y, 0.1*y, 23
texture {T_Silver_3E}
translate <0,-6,0>}}
//end
Have Fun
Martin
--
Kinky:
What I do that you wouldn't
Perverted:
What you do that I wouldn't
Almost always SMASHed
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