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>Oh, and one more thing. I've found some really cool explosion to put in
>this concept. Look at:
>http://www.artbeats.com/products/Explosions4/RE4detail3.html
>
>Heh, heh... Pyro baby!
You know we can render stuff better than that! ;)
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Fraid not. I know I've tried. For about 5 years I've tried. These be mucho
better.
H.E. Day
TonyB wrote:
> >Oh, and one more thing. I've found some really cool explosion to put in
> >this concept. Look at:
> >http://www.artbeats.com/products/Explosions4/RE4detail3.html
> >
> >Heh, heh... Pyro baby!
>
> You know we can render stuff better than that! ;)
--
H.E. Day
------------------------
Science is merely a method of gathering data and information.
Science *cannot* prove facts.
It can only provide theories that fit given data.
Technology is merely Science applied to common situations.
Technology is used for both good and evil.
Society is a framework mostly dependent on the willing participation of it
subjects.
Kingdoms and dominions come and go, none are eternal.
In the end, Society, Technology, and Science do not matter. Only the actions
and choices of the individual will matter. <><
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>
> You know we can render stuff better than that! ;)
Why not render a lot of pictures with POV-Ray and make a Myst-like game using
the arrow keys in place of the mouse? I would just need to have code for
displaying pictures (PNG) and getting input from the arrow keys. I would
also need to figure out how to 'link' the pictures together.
Brendan Ryan
Here's some pseudo code (which is incomplete).
Open picture file
If up arrow key pressed
Subtract one from picture id number (filename)
Close picture file
Open next picture file with new id number
To go left or right, use second id number. The filename looks like this:
1st_id_no_s_2nd_id_no.png where s is a letter.
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Andrea Ryan wrote:
>
> >
> > You know we can render stuff better than that! ;)
>
> Why not render a lot of pictures with POV-Ray and make a Myst-like game using
> the arrow keys in place of the mouse? I would just need to have code for
> displaying pictures (PNG) and getting input from the arrow keys. I would
> also need to figure out how to 'link' the pictures together.
> Brendan Ryan
>
> Here's some pseudo code (which is incomplete).
>
> Open picture file
> If up arrow key pressed
> Subtract one from picture id number (filename)
> Close picture file
> Open next picture file with new id number
>
> To go left or right, use second id number. The filename looks like this:
> 1st_id_no_s_2nd_id_no.png where s is a letter.
I wrote a game with a friend that was similar to Myst called the Island
Project. We used JPEG images for the scenes, and PNG images with
transparency for the metal border around the scene image and for the
cursor. One of the demos that I wrote even had movies and sound. The
only problem is that I wrote it using a high level toolkit that was slow
compared to Myst when displaying new images. Sadly we didn't finish the
game.
I now have a lot more experience with lower level programming, so if you
could use the help creating a game for Unix, or perhaps Windows, I am
interested in devoting some spare time.
http://www.xmission.com/~georgeps/island/screenshot.jpg
http://www.xmission.com/~georgeps/island/screenshot2.jpg
http://www.linuxave.net/~yura/island/index.htm
--
----------------------------------
George Peter Staplin
http://www.xmission.com/~georgeps/
----------------------------------
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> I'm just wondering, does anyone here have any interest in game
> programming? I've got a few ideas, and I'd like to field them
> Thanks!
I know this is a pretty old thread, but I just subscribed to this newsgroup and
so, I know very well how to program in C++ and use OpenGL, I've made a few
really cool and really fast screen-saver like 3D programs with OpenGL.
I could easily make a sprite game( with little 3D, orthographic camera, etc..),
I could also make a very nice 3D space rally, if you provide the textures for
example...
OpenGL is also very good for making GUI... menus and such are very easy made and
can even be accelerated by a 3Dfx!....
If anyone is still interested, I am!
Simon
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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Hi
I am makeing a 2D RTS Game: "Hostile Encounter"
and using POV Ray to render 3D modeles as 2D bitmaps
checkit out:
www.angelfire.com/games3/bogdanontanu
or
www.gdarchive.net/bogdanontanu/index.html
after this one i will make a 3D one...hopefully also with the help of
POV :)
"H.E. Day" wrote:
>
> I'm just wondering, does anyone here have any interest in game
> programming? I've got a few ideas, and I'd like to field them
> Thanks!
>
> --
> H.E. Day
> ------------------------
> Science is merely a method of gathering data and information.
> Science *cannot* prove facts.
> It can only provide theories that fit given data.
> Technology is merely Science applied to common situations.
> Technology is used for both good and evil.
> Society is a framework mostly dependent on the willing participation of
> it
> subjects.
> Kingdoms and dominions come and go, none are eternal.
> In the end, Society, Technology, and Science do not matter. Only the
> actions
> and choices of the individual will matter. <><
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WOW! Excellent stuff! All models in there are from POV?
That is awesome- I don't have time yet, but I'll d/l and
check out the pre-alpha soon.
Again, awesome work sticking with a project that well and
seeing it to where you've got it. I hope you finish it.
--
http://www.teleport.com/~dearmad
But why bother? I'm not interesting.
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Reading this thread, take a gander at http://crystal.linuxgames.com/.
It provides a high level system that allows games to be run using OpenGL,
glide, DirectX, etc.. It abstracts the drawing interface for you. Heck,
they're even working on a version that would allow games based on their
engine to run natively on the PS2..
"H.E. Day" <art### [at] fci net> wrote in message
news:3876B5B3.C40460F0@fci.net...
> I'm just wondering, does anyone here have any interest in game
> programming? I've got a few ideas, and I'd like to field them
> Thanks!
>
> --
> H.E. Day
> ------------------------
> Science is merely a method of gathering data and information.
> Science *cannot* prove facts.
> It can only provide theories that fit given data.
> Technology is merely Science applied to common situations.
> Technology is used for both good and evil.
> Society is a framework mostly dependent on the willing participation of
> it
> subjects.
> Kingdoms and dominions come and go, none are eternal.
> In the end, Society, Technology, and Science do not matter. Only the
> actions
> and choices of the individual will matter. <><
>
>
Post a reply to this message
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Reading this thread, take a gander at http://crystal.linuxgames.com/.
It provides a high level system that allows games to be run using OpenGL,
glide, DirectX, etc.. It abstracts the drawing interface for you. Heck,
they're even working on a version that would allow games based on their
engine to run natively on the PS2..
"H.E. Day" <art### [at] fci net> wrote in message
news:3876B5B3.C40460F0@fci.net...
> I'm just wondering, does anyone here have any interest in game
> programming? I've got a few ideas, and I'd like to field them
> Thanks!
>
> --
> H.E. Day
> ------------------------
> Science is merely a method of gathering data and information.
> Science *cannot* prove facts.
> It can only provide theories that fit given data.
> Technology is merely Science applied to common situations.
> Technology is used for both good and evil.
> Society is a framework mostly dependent on the willing participation of
> it
> subjects.
> Kingdoms and dominions come and go, none are eternal.
> In the end, Society, Technology, and Science do not matter. Only the
> actions
> and choices of the individual will matter. <><
>
>
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>Allegro, that might not be so hard :)
Allegro? You kids today. With your wheel and fire.
That wheel is going to put your eye out. And fire...
all you do all day is sit and stare at it all day...
pw.etc
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