A simple & compatible-for-all approach (because it's SDL), less the details:
I bet you could re-do each library so that within each file, each "entry" is
a #case within a giant #switch. Then if each entry contained strings of SDL
rather than straight SDL you could easily automate building up a smaller
file's worth of textures or what-have-you. (Yes that's treating a file as
a macro rather than defining the switch in a macro since we wouldn't want
to keep most of it in memory, and then running through it N times to cover
however many items we're picking out.)
Charles
"Andycadd" <And### [at] comcastnet> wrote:
> Has anyone created a "pack and go" style tool for povray?
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