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Le 2022-12-14 à 04:20, s.day a écrit :
> I would say you are spot on, I am having trouble working out which parts are HDR
> background and which are rendered. At first I thought it was just the
> plane/rocks/sphere until I spotted the povray logo on the building so now I
> assume the trees next to the steps are also part of your scene? If so then good
> job matching them to the HDR trees also to add to the illusion.
>
> The glass sculpture is great, I can only imagine how slowly it renders ;-)
>
>
>
Missed the POV-Ray building and it's POV-Ray logos.
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Op 14/12/2022 om 18:51 schreef Alain Martel:
> Le 2022-12-14 à 04:20, s.day a écrit :
>> I would say you are spot on, I am having trouble working out which
>> parts are HDR
>> background and which are rendered. At first I thought it was just the
>> plane/rocks/sphere until I spotted the povray logo on the building so
>> now I
>> assume the trees next to the steps are also part of your scene? If so
>> then good
>> job matching them to the HDR trees also to add to the illusion.
>>
>> The glass sculpture is great, I can only imagine how slowly it renders
>> ;-)
>>
>>
>>
> Missed the POV-Ray building and it's POV-Ray logos.
Me too!
So... /those/ are the POV-Ray headquarters?! Well, well, well...
--
Thomas
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Hi(gh)!
On 15.12.22 08:28, Thomas de Groot wrote:
> So... /those/ are the POV-Ray headquarters?! Well, well, well...
The POV-Ray headquarters is located in Port Whatmough on Whatmough (HD
28185 b IV), will have been erected in 2242 CE and communicates via
intertemporal tachyon broadcast with us!
See you in Khyberspace!
Yadgar
Now playing: Gone at Last, demo version (Paul Simon and The Jessy Dixon
Singers)
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This is great.
I too am having trouble seeing where the light probe starts and the rendered
scene ends - I assume the trees and sky are part of the environment, but I can't
tell with the building (particularly with those POV logos!).
I love the concept for the sphere, but it seems curiously hard to comprehend,
visually speaking. Although I suspect a real-life version would look similarly
weird until one got close up to it. Great work with the rocks, I like a good
POVRay boulder - having tried myself, I can appreciate how hard they are to get
looking real.
Also, I appreciate the detail views - were they dedicated zoomed renders, or was
the original large enough that you could crop them out?
Bill
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