POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray Server Time
3 May 2024 11:10:19 EDT (-0400)
  WIP: We check the union Blender - Povray (Message 11 to 20 of 51)  
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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 29 May 2015 12:55:03
Message: <web.556898e9b92297fd7a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >
> > > Ooh! Very nice indeed.
> > >
> > > --
> > > Thomas
> >
> > render time - 20 sec on i3
> > If it to present as mesh, 1 812 864 triangle and very long render turns out
>
> cool looking pattern!

Thanks!
Work is continued.
It is necessary to make available UV-mapping and various materials.


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 29 May 2015 16:10:00
Message: <web.5568c758b92297fd7a3e03fe0@news.povray.org>
Sorry!


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 29 May 2015 16:50:01
Message: <web.5568d04bb92297fd7a3e03fe0@news.povray.org>
Napkin


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 20 Jun 2015 17:20:00
Message: <web.5585d821b92297fd7a3e03fe0@news.povray.org>
I added a glass to a curtain.
Glass - lathe(bezier_spline).
Photons count - 20 000.


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From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 03:04:22
Message: <558661f6@news.povray.org>
On 20-6-2015 23:16, LanuHum wrote:
> I added a glass to a curtain.
> Glass - lathe(bezier_spline).
> Photons count - 20 000.
>
>
I am somewhat surprised by the strong, black shadow, but as the glass is 
rather thick-walled that must be correct I suppose.

-- 
Thomas


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 06:25:06
Message: <web.55868fcfb92297fd7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 20-6-2015 23:16, LanuHum wrote:
> > I added a glass to a curtain.
> > Glass - lathe(bezier_spline).
> > Photons count - 20 000.
> >
> >
> I am somewhat surprised by the strong, black shadow, but as the glass is
> rather thick-walled that must be correct I suppose.
>
> --
> Thomas

Yes, glass thick.
And the environment isn't present, walls very dark.
Lighting needs to be adjusted, but it in the final:
area_light takes a lot of time for a render.


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From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 06:56:38
Message: <55869866$1@news.povray.org>
On 21-6-2015 12:19, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 20-6-2015 23:16, LanuHum wrote:
>>> I added a glass to a curtain.
>>> Glass - lathe(bezier_spline).
>>> Photons count - 20 000.
>>>
>>>
>> I am somewhat surprised by the strong, black shadow, but as the glass is
>> rather thick-walled that must be correct I suppose.
>>
>> --
>> Thomas
>
> Yes, glass thick.
> And the environment isn't present, walls very dark.
> Lighting needs to be adjusted, but it in the final:
> area_light takes a lot of time for a render.
>

True indeed, but the glass is nice. It reminds me somehow of some 
electrical isolators I used as paper weights in the past.


-- 
Thomas


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 08:40:01
Message: <web.5586af8fb92297fd7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 21-6-2015 12:19, LanuHum wrote:
> > Yes, glass thick.
> > And the environment isn't present, walls very dark.
> > Lighting needs to be adjusted, but it in the final:
> > area_light takes a lot of time for a render.
> >
>
> True indeed, but the glass is nice. It reminds me somehow of some
> electrical isolators I used as paper weights in the past.
>
>
> --
> Thomas

I made a mirror of a prism.
I applied UV-mapping to lathe.

:)


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From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 10:02:56
Message: <5586c410$1@news.povray.org>
On 21-6-2015 14:35, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 21-6-2015 12:19, LanuHum wrote:
>>> Yes, glass thick.
>>> And the environment isn't present, walls very dark.
>>> Lighting needs to be adjusted, but it in the final:
>>> area_light takes a lot of time for a render.
>>>
>>
>> True indeed, but the glass is nice. It reminds me somehow of some
>> electrical isolators I used as paper weights in the past.
>>
>>
>> --
>> Thomas
>
> I made a mirror of a prism.
> I applied UV-mapping to lathe.
>
> :)
>

The uv_mapping gives an interesting effect. You can also achieve this 
with a gradient texture along the y-axis.

-- 
Thomas


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 11:05:03
Message: <web.5586d1bdb92297fd7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> The uv_mapping gives an interesting effect. You can also achieve this
> with a gradient texture along the y-axis.
>
> --
> Thomas

Thanks!

Problem:
mesh2 glass vase


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