|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mr" <nomail@nomail> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >
> > > Ooh! Very nice indeed.
> > >
> > > --
> > > Thomas
> >
> > render time - 20 sec on i3
> > If it to present as mesh, 1 812 864 triangle and very long render turns out
>
> cool looking pattern!
Thanks!
Work is continued.
It is necessary to make available UV-mapping and various materials.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Sorry!
Post a reply to this message
Attachments:
Download 'pattern_modern1.jpg' (327 KB)
Preview of image 'pattern_modern1.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Napkin
Post a reply to this message
Attachments:
Download 'pattern_modern2.jpg' (218 KB)
Preview of image 'pattern_modern2.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I added a glass to a curtain.
Glass - lathe(bezier_spline).
Photons count - 20 000.
Post a reply to this message
Attachments:
Download 'wip.jpg' (149 KB)
Preview of image 'wip.jpg'
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 03:04:22
Message: <558661f6@news.povray.org>
|
|
|
| |
| |
|
|
On 20-6-2015 23:16, LanuHum wrote:
> I added a glass to a curtain.
> Glass - lathe(bezier_spline).
> Photons count - 20 000.
>
>
I am somewhat surprised by the strong, black shadow, but as the glass is
rather thick-walled that must be correct I suppose.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 20-6-2015 23:16, LanuHum wrote:
> > I added a glass to a curtain.
> > Glass - lathe(bezier_spline).
> > Photons count - 20 000.
> >
> >
> I am somewhat surprised by the strong, black shadow, but as the glass is
> rather thick-walled that must be correct I suppose.
>
> --
> Thomas
Yes, glass thick.
And the environment isn't present, walls very dark.
Lighting needs to be adjusted, but it in the final:
area_light takes a lot of time for a render.
Post a reply to this message
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 06:56:38
Message: <55869866$1@news.povray.org>
|
|
|
| |
| |
|
|
On 21-6-2015 12:19, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 20-6-2015 23:16, LanuHum wrote:
>>> I added a glass to a curtain.
>>> Glass - lathe(bezier_spline).
>>> Photons count - 20 000.
>>>
>>>
>> I am somewhat surprised by the strong, black shadow, but as the glass is
>> rather thick-walled that must be correct I suppose.
>>
>> --
>> Thomas
>
> Yes, glass thick.
> And the environment isn't present, walls very dark.
> Lighting needs to be adjusted, but it in the final:
> area_light takes a lot of time for a render.
>
True indeed, but the glass is nice. It reminds me somehow of some
electrical isolators I used as paper weights in the past.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 21-6-2015 12:19, LanuHum wrote:
> > Yes, glass thick.
> > And the environment isn't present, walls very dark.
> > Lighting needs to be adjusted, but it in the final:
> > area_light takes a lot of time for a render.
> >
>
> True indeed, but the glass is nice. It reminds me somehow of some
> electrical isolators I used as paper weights in the past.
>
>
> --
> Thomas
I made a mirror of a prism.
I applied UV-mapping to lathe.
:)
Post a reply to this message
Attachments:
Download 'wip1.jpg' (42 KB)
Preview of image 'wip1.jpg'
|
|
| |
| |
|
|
From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 21 Jun 2015 10:02:56
Message: <5586c410$1@news.povray.org>
|
|
|
| |
| |
|
|
On 21-6-2015 14:35, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 21-6-2015 12:19, LanuHum wrote:
>>> Yes, glass thick.
>>> And the environment isn't present, walls very dark.
>>> Lighting needs to be adjusted, but it in the final:
>>> area_light takes a lot of time for a render.
>>>
>>
>> True indeed, but the glass is nice. It reminds me somehow of some
>> electrical isolators I used as paper weights in the past.
>>
>>
>> --
>> Thomas
>
> I made a mirror of a prism.
> I applied UV-mapping to lathe.
>
> :)
>
The uv_mapping gives an interesting effect. You can also achieve this
with a gradient texture along the y-axis.
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> The uv_mapping gives an interesting effect. You can also achieve this
> with a gradient texture along the y-axis.
>
> --
> Thomas
Thanks!
Problem:
mesh2 glass vase
Post a reply to this message
Attachments:
Download 'scene.jpg' (69 KB)
Preview of image 'scene.jpg'
|
|
| |
| |
|
|
|
|
| |