POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
17 May 2024 20:18:36 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: Thomas de Groot
Date: 21 Jun 2015 10:02:56
Message: <5586c410$1@news.povray.org>
On 21-6-2015 14:35, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 21-6-2015 12:19, LanuHum wrote:
>>> Yes, glass thick.
>>> And the environment isn't present, walls very dark.
>>> Lighting needs to be adjusted, but it in the final:
>>> area_light takes a lot of time for a render.
>>>
>>
>> True indeed, but the glass is nice. It reminds me somehow of some
>> electrical isolators I used as paper weights in the past.
>>
>>
>> --
>> Thomas
>
> I made a mirror of a prism.
> I applied UV-mapping to lathe.
>
> :)
>

The uv_mapping gives an interesting effect. You can also achieve this 
with a gradient texture along the y-axis.

-- 
Thomas


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