|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 14/02/2014 6:20 PM, Stephen wrote:
> On 14/02/2014 5:02 PM, Kenneth wrote:
>> I
>> don't*think* a sky_sphere can be made no_image (?). But I could be
>> wrong about
>> that.
>
> You could always use a large sphere with a spherical projection and the
> no image flag.
>
>
Oh! Very nice work. I forgot to say.
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Kenneth" <kdw### [at] gmailcom> wrote:
> The problem with using a sky_sphere is that my
> police car renders need a transparent background (for compositing later); I
> don't *think* a sky_sphere can be made no_image (?). But I could be wrong about
> that.
No, you are not wrong. Luckily, POV-Ray has a built-in sphere primitive. :-)
__________________________________________________
//+ua
#version 3.7;
global_settings { assumed_gamma 1 }
#include "colors.inc"
#include "skies.inc"
sphere
{ 0, 1
//Substitute your image map
texture
{ pigment
{ gradient y color_map
{ [0 rgb <0.4, 0.6, 1.0>]
[1 rgb <0.10, 0.15, 0.30>]
}
}
finish { ambient 0 diffuse 0 emission 1 }
}
texture { T_Cloud1 scale 0.1 }
//
scale 10000
hollow
no_image
}
light_source
{ <-1, 1, -1> * 5000, rgb <1.4716, 1.0775, 0.6379>
parallel point_at 0
}
camera
{ location <0, 0.75, -5>
look_at <0, 1, 0>
angle 40
}
plane { y, 0 pigment { checker rgb 0.05 rgb 1 } }
sphere
{ y, 1
pigment { rgb <0.61, 0.61, 0.64> }
finish
{ reflection { 1 metallic }
ambient 0 diffuse 0
specular albedo 1 metallic roughness 0.0001
}
}
Post a reply to this message
Attachments:
Download 'kenneth-alpha_sky.png' (53 KB)
Preview of image 'kenneth-alpha_sky.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen <mca### [at] aolcom> wrote:
> >
> > You could always use a large sphere with a spherical projection and the
> > no image flag.
Yeah, that's what I'm doing now.
What I *really* need to do-- for this project and others-- is to buy a shiny
sphere, for making a 'light probe' (a non-HDRI version, as my little Canon video
camera doesn't shoot HDRI/'raw' images, unfortunately.) Then I could photograph
the surrounding 'environment' in just a single image (or two? I'm still not sure
of how light probes are made) and map that to the large no_image sphere. In the
past, I've simply stitched lots of 'normal' photos together, to get a
quasi-360-degree image for reflections. What a pain.
> Oh! Very nice work. I forgot to say.
Many thanks!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Kenneth" <kdw### [at] gmailcom> wrote:
>
> What I *really* need to do-- for this project and others-- is to buy a shiny
> sphere, for making a 'light probe' (a non-HDRI version, as my little Canon video
> camera doesn't shoot HDRI/'raw' images, unfortunately.)
Of course, there's the alternate trick of making, say, five bracketed exposures
of the mirrored sphere with my 'regular' camera, and then combining those in
specialized software to make an HDRI image. But I haven't gotten into the HDRI
world yet, sad to say. "So little time, so MUCH to learn." ;-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Kenneth" <kdw### [at] gmailcom> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
> >
> > What I *really* need to do-- for this project and others-- is to buy a shiny
> > sphere, for making a 'light probe' (a non-HDRI version, as my little Canon video
> > camera doesn't shoot HDRI/'raw' images, unfortunately.)
>
> Of course, there's the alternate trick of making, say, five bracketed exposures
> of the mirrored sphere with my 'regular' camera, and then combining those in
> specialized software to make an HDRI image. But I haven't gotten into the HDRI
> world yet, sad to say. "So little time, so MUCH to learn." ;-)
This is pretty cool!
I have a 5 inch chrome sphere that I use for that very purpose (plus it looks
cool on my desk when not in use). Mount your camera on a tripod and take a set
of bracketed shots, then rotate the tripod ~90 degrees around the sphere and
take another set of bracketed shots. After you've combined the two bracketed
imagesets into 2 HDRs you can merge these offset images to eliminate the
camera/tripod completely from the final shot. Of course, Ive's IC is very useful
here:
http://www.lilysoft.org/IC/ic_index.htm
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
>>
>> What I *really* need to do-- for this project and others-- is to buy a shiny
>> sphere, for making a 'light probe' (a non-HDRI version, as my little Canon video
>> camera doesn't shoot HDRI/'raw' images, unfortunately.)
>
> Of course, there's the alternate trick of making, say, five bracketed exposures
> of the mirrored sphere with my 'regular' camera, and then combining those in
> specialized software to make an HDRI image. But I haven't gotten into the HDRI
> world yet, sad to say. "So little time, so MUCH to learn." ;-)
>
>
>
I don't think that any camera can take HDR images natively.
For combining the bracketed images, there is hdrshop. A nice little
utility just for that purpose. It can also transform a reflective sphere
probe to a latitude-longitude one that you can then apply to a large
sphere or sky_sphere using the spherical mapping.
Alain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 14/02/2014 8:26 PM, Kenneth wrote:
> "So little time, so MUCH to learn.";-)
Seconded. :-)
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> "Kenneth" <kdw### [at] gmailcom> wrote:
>
>>
>> What I *really* need to do-- for this project and others-- is to buy a shiny
>> sphere, for making a 'light probe' (a non-HDRI version, as my little Canon video
>> camera doesn't shoot HDRI/'raw' images, unfortunately.)
>
> Of course, there's the alternate trick of making, say, five bracketed exposures
> of the mirrored sphere with my 'regular' camera, and then combining those in
> specialized software to make an HDRI image. But I haven't gotten into the HDRI
> world yet, sad to say. "So little time, so MUCH to learn." ;-)
>
>
http://news.povray.org/povray.binaries.images/message/%3Cweb.44468657f8d220636c4803960%40news.povray.org%3E/#%3Cweb.44468657f8d220636c4803960%40news.povray.org%3E
IIRC, that worked nicely, and additionally you have the fun of doing
it with POV-Ray... :)
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
>
http://news.povray.org/povray.binaries.images/message/%3Cweb.44468657f8d220636c4803960%40news.povray.org%3E/#%3Cweb.4
4468657f8d220636c4803960%40news.povray.org%3E
>
> IIRC, that worked nicely, and additionally you have the fun of doing
> it with POV-Ray... :)
>
That is fascinating!! Thanks for posting the link; I had not seen it before. I
can certainly make use of Trevor's sophisticated code ideas: Awhile ago, I tried
writing some similar (though inferior) code to do this kind of 'HDRI conversion
in POV-Ray', but got rather bland results. I see now what I was doing wrong.
Thanks! (And to Trevor too!)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>
> I have a 5 inch chrome sphere that I use for that very purpose (plus it looks
> cool on my desk when not in use). Mount your camera on a tripod and take a set
> of bracketed shots, then rotate the tripod ~90 degrees around the sphere and
> take another set of bracketed shots. After you've combined the two bracketed
> imagesets into 2 HDRs you can merge these offset images to eliminate the
> camera/tripod completely from the final shot. Of course, Ive's IC is very useful
> here:
>
> http://www.lilysoft.org/IC/ic_index.htm
>
So the 90-degree image is simply to get a clean area to 'replace' the
camera-plus-photographer in the original straight-on image? That makes perfect
sense. Here's a question, though: Is the *final* light probe ultimately made
from BOTH of those images? (Meaning: Is the 'corrected' straight-on image
somehow combined WITH the (similarly-corrected) 90-degree image to get a light
probe that has MORE environment imagery in it? Or is only the straight-on image
used?)
There's also something *mysterious* about light probes that I still have trouble
grasping: In my research into the subject, several sources stated that the
mirrored ball actually gathers environment imagery from BEHIND itself-- in the
spatial hemisphere out of view of the camera(!)-- implying that the very edges
of the ball pick up the 'hidden' back-side environment. Is that true (or even
possible?)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|