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30 Jul 2024 06:26:01 EDT (-0400)
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From: Alain
Subject: Re: SSLT test
Date: 31 Jan 2014 14:24:41
Message: <52ebf879$1@news.povray.org>

> On 31-1-2014 13:52, Stephen wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> Like with my tuit, I am a bit worried about sslt and text.
>>
>> Indeed, I thought that I would try to sink the text into the body for a
>> comparison.
>>
>>> I would like
>>> some learned comments on that particularly.
>>
>> Your text seems to be almost placed on the cylinder and not a part of
>> it. I
>> assume that you use a merge. Since my model has lots of differences, (I
>> differenced the basic model from a blank, to create a mould. Then
>> differenced
>> that from another one to get rid of the internal structure.
>>
>
> I also sank the text into the body, both positioned at the origin for
> the z-axis, and using a merge to get rid of the internal geometry. As
> the geometry of the letters is much smaller than the tuit's object, I
> concluded that they would need a smaller mm_per_unit value but I am not
> sure if I am right with that assumption.
>
> Thomas
>

It's not because some details are small that you need to reduce mm_per_unit.
That value need to reflect the actual scalling of your scene.

The default of 10 mean that each pov unit is actualy 1cm whide.
Setting it to 1 mean that one unit is 1mm whide and a value of 25.4 is 
good for a scene constructed in inches.


Alain


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From: clipka
Subject: Re: SSLT test
Date: 31 Jan 2014 14:39:45
Message: <52ebfc01$1@news.povray.org>
Am 31.01.2014 14:05, schrieb Thomas de Groot:

> I also sank the text into the body, both positioned at the origin for
> the z-axis, and using a merge to get rid of the internal geometry. As
> the geometry of the letters is much smaller than the tuit's object, I
> concluded that they would need a smaller mm_per_unit value but I am not
> sure if I am right with that assumption.

That assumption is absolutely...

... wrong :-P


Having two different mm_per_unit values wouldn't make any sense.


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From: Thomas de Groot
Subject: Re: SSLT test
Date: 1 Feb 2014 03:30:21
Message: <52ecb09d$1@news.povray.org>
On 31-1-2014 20:39, clipka wrote:
> Am 31.01.2014 14:05, schrieb Thomas de Groot:
>
>> I also sank the text into the body, both positioned at the origin for
>> the z-axis, and using a merge to get rid of the internal geometry. As
>> the geometry of the letters is much smaller than the tuit's object, I
>> concluded that they would need a smaller mm_per_unit value but I am not
>> sure if I am right with that assumption.
>
> That assumption is absolutely...
>
> ... wrong :-P
>
>
> Having two different mm_per_unit values wouldn't make any sense.
>
My explanation was ambiguous at best ;-) As the total object is a merge 
of tuit + text, there is also only /one/ mm_per_unit value.

What I am struggling with is the /meaning/ of mm_per_unit. I am 
understanding the sense of it but am unsure how to interpret it in a 
scene. I need to ponder Alain's answer above a little longer, if my 
brain accepts to fire up...

...so it doesn't matter what the /size/ of the object is as long as you 
fix for yourself what a pov unit corresponds to in the scene. OK, fair 
enough. In most of my scenes I have a clear idea about this. However, in 
a test scene like this I just meddle around without clear notion about 
true sizes. With sslt I should thus start with determining that beforehand.

Thanks! Much cleared now. I supposedly did not read the docs well enough 
in the first place it seems.

Thomas


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From: Thomas de Groot
Subject: Re: SSLT test
Date: 1 Feb 2014 04:22:45
Message: <52ecbce5@news.povray.org>
Revisited the scene; set mm_to_unit to 10; scaled the tuit to be 3cm 
across. Rendered with and without sslt.

Thomas


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Attachments:
Download 'round tuit.png' (430 KB)

Preview of image 'round tuit.png'
round tuit.png


 

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