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"s.day" <s.d### [at] uelacuk> wrote:
Agree with the others, that snow is awesome. Something about its geometry isn't
quite perfect, but with the realism of the scattering and glinting it simply
doesn't matter.
:)
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>s.day on date 12/10/2013 18.55 wrote:
> My first real SSLT scene, took about 3 days to render.
The first day, for the falling of the snow
The second day, for the sun and the melting of the snow, with a bit of smog
The third day, for sightseeing and taking some shots with a camera... ;-)
Apart from some details is such a great snow that it feels the need to
walk in it.
Paolo
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On Sun, 13 Oct 2013 22:47:24 +0200, s.day <s.d### [at] uelacuk> wrote:
> "Nekar Xenos" <nek### [at] gmailcom> wrote:
>> On Sat, 12 Oct 2013 18:55:56 +0200, s.day <s.d### [at] uelacuk> wrote:
>>
>> > My first real SSLT scene, took about 3 days to render.
>> >
>> > I am not completely happy with it yet, the wall either side of the
>> steps
>> > needs
>> > to be wet near the bottom and the snow has a dodgy line through it in
>> > several
>> > places which I think is a mistake on my part with the texture.
>> >
>> > Also, the snow needs to look more melted where it meets the ground.
>> >
>> > Other than those 3 changes and another 3 days render time it is
>> > finished..
>> >
>> > Sean
>>
>> Brilliant! It's so hot here in South Africa, I feel like I could eat
>> that
>> snow ;)
>>
>> I really like that door as well -how did you do it? Image maps or
>> procedural?
>>
>> --
>> -Nekar Xenos-
>
> Hi Nekar,
>
> I would look for some fresher stuff if I was you, it is only 9 degrees
> (C) here
> in the UK so I have to say I am a bit jealous.
>
> All the textures are procedural (except the leaves/tree which are XFrog
> so come
> with image maps).
>
> The door is (as Thomas spotted) pretty much a copy of the one in my Old
> Royal
> IRTC train scene http://www.irtc.org/stills/2006-08-31.html just with a
> different texture applied.
>
> Sean
>
It was over 32 degrees C over here. I would love a place that doesn't go
over 23 in summer :)
I've never seen real snow close up before. We had some sleet last year,
but it never even showed on the ground. There were no snowflakes, just
pinpricks of ice.
I remember the train scene - but not the doors :)
--
-Nekar Xenos-
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"s.day" <s.d### [at] uelacuk> wrote:
> My first real SSLT scene, took about 3 days to render.
>
> I am not completely happy with it yet, the wall either side of the steps needs
> to be wet near the bottom and the snow has a dodgy line through it in several
> places which I think is a mistake on my part with the texture.
>
> Also, the snow needs to look more melted where it meets the ground.
>
> Other than those 3 changes and another 3 days render time it is finished..
>
> Sean
Yes, it really shows the great potential of POV-Ray, thanks for keeping the
dream alive, to you and the POV team ! :)
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Hi(gh)!
> I've never seen real snow close up before.
But perhaps from a distance - do you live in sight of the Drakensberge?
Which such 10,000+ feet mountains like Thabana Ntlenyana or Cathkin
Peak, there should be some snow cover during most winters - even though
South African winters are mostly dry... or what about a winter trip to
Lesotho?
See you in Khyberspace!
Yadgar
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<yaz### [at] gmxde> wrote:
> Hi(gh)!
>
>> I've never seen real snow close up before.
>
> But perhaps from a distance - do you live in sight of the Drakensberge
?
> Which such 10,000+ feet mountains like Thabana Ntlenyana or Cathkin
> Peak, there should be some snow cover during most winters - even thoug
h
> South African winters are mostly dry... or what about a winter trip to
> Lesotho?
>
> See you in Khyberspace!
>
> Yadgar
I remember seeing snow on the Drakensberg mountains when i was a child,
but yes it was from far away. I will have to go and visit Lesotho some d
ay
- I've seen some awesome photos.
--
-Nekar Xenos-
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> My first real SSLT scene, took about 3 days to render.
>
> I am not completely happy with it yet, the wall either side of the steps needs
> to be wet near the bottom and the snow has a dodgy line through it in several
> places which I think is a mistake on my part with the texture.
>
> Also, the snow needs to look more melted where it meets the ground.
>
> Other than those 3 changes and another 3 days render time it is finished..
>
> Sean
>
Your almost melted snow looks convincing to me. The dirt lines are
indeed to straight. They should follow the ridges as it protect the snow
under it from the heat of the Sun.
Alain
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
>
> Agree with the others, that snow is awesome. Something about its geometry isn't
> quite perfect, but with the realism of the scattering and glinting it simply
> doesn't matter.
> :)
Thanks Bill, I intend on improving it (hopefully).
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"Nekar Xenos" <nek### [at] gmailcom> wrote:
> On Sun, 13 Oct 2013 22:47:24 +0200, s.day <s.d### [at] uelacuk> wrote:
>
> It was over 32 degrees C over here. I would love a place that doesn't go
> over 23 in summer :)
> I've never seen real snow close up before. We had some sleet last year,
> but it never even showed on the ground. There were no snowflakes, just
> pinpricks of ice.
>
> I remember the train scene - but not the doors :)
>
> --
> -Nekar Xenos-
Sound like one of those grass is always greener situations (except in your case
I imagine the grass is brown/scorched ;-)
True though that heat is only great when you have nothing to do.
Sean
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Alain <kua### [at] videotronca> wrote:
>
> Your almost melted snow looks convincing to me. The dirt lines are
> indeed to straight. They should follow the ridges as it protect the snow
> under it from the heat of the Sun.
>
>
>
>
> Alain
Thanks Alain,
Have not got back to this scene (or any since this post) but am planning to
modify it when I finaly get some time.
Sean
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