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On 28/09/2013 10:33 AM, LanuHum wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 27-9-2013 18:08, LanuHum wrote:
>>> But, here interest to it is absent.
>>
>> I think you are wrong :-)
>>
>> Thomas
>
> I draw conclusions (My opinion proceeds)(I come to an assessment):
> 1 . There are no questions
> 2 . There are no offers (wishes)
> 3 . There are no estimates
>
>
>
Thomas is right, you are wrong. I for one am interested.
Unfortunately I am very busy just now but would love to have an addon
that integrates Blender and PovRay.
Be patient, please.
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 28-9-2013 11:33, LanuHum wrote:
> >
> > I draw conclusions (My opinion proceeds)(I come to an assessment):
> > 1 . There are no questions
> > 2 . There are no offers (wishes)
> > 3 . There are no estimates
>
> Depends on how many - real - Blender users there are here. They are not
> so many I believe, but people may still be interested in the developments.
>
> Personally, I am marginally interested as I am not a Blender user (yet)
> and I can do all I want to do with Silo2Pro without Blender's steep
> learning curve. Admittedly, the GUI has been improved and made more
> comprehensive but still.
>
> Thomas
Blender have internal render and Cycles
Blender have exporters to Lux-render, V-Ray, Yafaray, Mitsuba...
Blender users: povray only if it surprises them with opportunities inaccessible
to other renderer will be interesting.
I can't write at the same time the exporter and create award for surprise
Official version exporter:
1. Blender
2. Povray
In my unofficial version:
1. Povray
2. Blender
If you professional and have professional software - this is one.
If you no professional and no reason have professional software(money-money) -
this is another.
But, it isn't enough users. :(
After completion of work on the exporter, probably, I will create some
animations which you won't create in the favourite program even in 10 years
I have experience in Autodesk Maya, but I no professional, no reason it use,
Especially as the use Python in Blender allows users not to lag behind from Maya
Blender can help new users of POV-Ray :)
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On 28-9-2013 13:59, LanuHum wrote:
>
> Blender have internal render and Cycles
> Blender have exporters to Lux-render, V-Ray, Yafaray, Mitsuba...
> Blender users: povray only if it surprises them with opportunities inaccessible
> to other renderer will be interesting.
>
> I can't write at the same time the exporter and create award for surprise
>
> Official version exporter:
> 1. Blender
> 2. Povray
> In my unofficial version:
> 1. Povray
> 2. Blender
>
> If you professional and have professional software - this is one.
> If you no professional and no reason have professional software(money-money) -
> this is another.
>
> But, it isn't enough users. :(
>
> After completion of work on the exporter, probably, I will create some
> animations which you won't create in the favourite program even in 10 years
> I have experience in Autodesk Maya, but I no professional, no reason it use,
> Especially as the use Python in Blender allows users not to lag behind from Maya
> Blender can help new users of POV-Ray :)
>
I /know/ all that :-)
Yet, I need Time to learn all that, and I am not sure I /want/ all those
nice details at this moment. So, my stimulation is very low ;-)
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
>
> Yet, I need Time to learn all that, and I am not sure I /want/ all those
> nice details at this moment. So, my stimulation is very low ;-)
>
> Thomas
So, my stimulation is very low too ;-)
Simply, I have nothing to do in free time more :)
Perhaps someone needs that I do now :)
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On 28-9-2013 15:11, LanuHum wrote:
> Simply, I have nothing to do in free time more :)
Hint: maybe a good moment to learn English? ;-)
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 28-9-2013 15:11, LanuHum wrote:
> > Simply, I have nothing to do in free time more :)
>
> Hint: maybe a good moment to learn English? ;-)
>
> Thomas
I old for learn English
I want, but, I can't :)
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Thomas de Groot <tho### [at] degroot org> wrote:
> Hint: maybe a good moment to learn English? ;-)
Great. Now I feel obligated to learn Dutch. ;-)
P.S. I am told that I visited the Netherlands when I was 11 years old. I have
no memory of said visit.
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On 28-9-2013 17:35, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Hint: maybe a good moment to learn English? ;-)
>
> Great. Now I feel obligated to learn Dutch. ;-)
<grin> not many countries where you can use /that/...
>
> P.S. I am told that I visited the Netherlands when I was 11 years old. I have
> no memory of said visit.
I am not surprised. Must have been a traumatic experience :-)
Thomas
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On 28-9-2013 17:17, LanuHum wrote:
>
> I old for learn English
> I want, but, I can't :)
Aaah, age... I know all about it. ;-)
No problem. As long as we can understand each other.
Thomas
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On 28/09/2013 2:11 PM, LanuHum wrote:
>
> So, my stimulation is very low too ;-)
> Simply, I have nothing to do in free time more :)
> Perhaps someone needs that I do now :)
Well, maybe I can give you a couple of suggestions.
A very hard one next.
Make a PovRay to Blender, importer.
It can be done Bishop3D can import *.pov and *.inc files for a subset
of PovRay objects.
Your work is good but I have little free time. I will try to test when I
can.
--
Regards
Stephen
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