POV-Ray : Newsgroups : povray.binaries.images : Glass balls, via bullet physics Server Time
30 Jul 2024 06:23:05 EDT (-0400)
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From: Bill Pragnell
Subject: Re: Glass balls, via bullet physics
Date: 28 May 2013 06:30:01
Message: <web.51a48657628c53be5b7d07940@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Hijacking this thread so I've moved my answer to you to a new one.

Take this thread straight to Cuba!


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From: Stephen
Subject: Re: Glass balls, via bullet physics
Date: 28 May 2013 06:44:20
Message: <51a48a84$1@news.povray.org>
On 28/05/2013 11:26 AM, Bill Pragnell wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Hijacking this thread so I've moved my answer to you to a new one.
>
> Take this thread straight to Cuba!
>
>
But I'm using a laptop. Cuda is no use to me.

Anyway the food in Cuba leaves a lot to be desired.

-- 
Regards
     Stephen


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From: clipka
Subject: Re: Glass balls, via bullet physics
Date: 20 Jul 2013 13:54:28
Message: <51eaced4$1@news.povray.org>
Just picking up on old posts I hadn't found the time to read, so here's 
some quite late reply...

Am 27.05.2013 19:52, schrieb Samuel Benge:

> It would be great if POV-Ray got a render engine overhaul sometime. What I am
> specifically thinking of here is if focal blur + dispersion were combined, to be
> able to use a low dispersion_samples value that would be multiplied by the
> camera's blur_samples value, to save time when rendering both.

Currently working on something along those lines, actually.

> Same thing with
> radiosity: multiply "count" by the camera's focal blur samples.

As for the combination of focal blur and radiosity, that won't fly, 
because radiosity samples are cached and re-used, so you don't get 
<blur_samples> * <radiosity count> secondary rays anyway. (That's 
actually the difference in technique between POV-Ray and MCPov as far as 
indirect illumination is concerned.)

It should work though for the combination of radiosity and other 
multi-sample effects, such as radiosity and area lights. (Not sure off 
the top of my head whether radiosity sampling currently honors area 
lights or just simplifies them to point lights.)


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