POV-Ray : Newsgroups : povray.binaries.images : first attempt Server Time
30 Jul 2024 04:18:46 EDT (-0400)
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From: Thomas de Groot
Subject: Re: first attempt
Date: 27 Apr 2013 07:55:44
Message: <517bbcc0$1@news.povray.org>
On 26-4-2013 0:28, Sean Day wrote:
> Yes, I did add a slight darkening towards the tip of each petal but it
> did not show up as much when exported from sculptris. I am finding that
> the colours viewed in sculptris do not look at all similar when
> exported/rendered. I think it is something to do with the material
> settings in sculptris.

Not sure but have you set "uv deformation mode" in the options just 
before going to Paint?

>
> I have increased this effect (maybe a bit too much though) and adjusted
> the specular setting using albedo this time. The colours are quite
> different with this one but I think I prefer it so far.
>
>
Looking well indeed.

Thomas


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From: Sean Day
Subject: Re: first attempt
Date: 28 Apr 2013 05:07:20
Message: <517ce6c8$1@news.povray.org>
Thomas de Groot wrote:
> Not sure but have you set "uv deformation mode" in the options just
> before going to Paint?
>

No, I did not spot that setting, not sure it will affect the colours 
which is the part that appears different but certainly a useful option 
to know about in the future.

Thanks

Sean


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From: Thomas de Groot
Subject: Re: first attempt
Date: 28 Apr 2013 07:25:21
Message: <517d0721$1@news.povray.org>
On 28-4-2013 11:07, Sean Day wrote:
> Thomas de Groot wrote:
>> Not sure but have you set "uv deformation mode" in the options just
>> before going to Paint?
>>
>
> No, I did not spot that setting, not sure it will affect the colours
> which is the part that appears different but certainly a useful option
> to know about in the future.
>

Well, I investigated this option a bit further and while it works, I 
find strange things when I look at the results in Poseray. For example, 
in Symmetry mode, the bump mapping is not exported correctly, imo, as it 
only shows on one half of the object. The colours though, seem to export 
right.

I think I am going to be very careful with the Paint option for the time 
being. Sculptris otoh is great for adding erosion and degrading to 
building structures.

Thomas


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From: Sean Day
Subject: Re: first attempt
Date: 29 Apr 2013 17:12:31
Message: <517ee23f$1@news.povray.org>
Thomas de Groot wrote:
> On 28-4-2013 11:07, Sean Day wrote:
>
> I think I am going to be very careful with the Paint option for the time
> being. Sculptris otoh is great for adding erosion and degrading to
> building structures.
>
> Thomas
>
>

Have not tried exporting a bump map yet but have to agree that sculptris 
in general is a great tool. It may lack some features of other products 
but for ease of use I don't think it can be bettered.

Sean


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