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Am 22.03.2013 15:46, schrieb s.day:
> Thanks for noticing the shiny rust, I have modified this and think the result is
> a subtle but good improvement.
I think this is spot-on.
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Hi(gh)!
On 23.03.2013 00:08, Jaime Vives Piqueres wrote:
> Yes... now it just needs a nice scene to be lit. :)
What about a dimly lit mud-walled chai khana (tea house) in some remote
Afghan valley? With bearded turbaned Afghans in traditional garb
lounging around a slightly indented samowar, on faded rugs spread over
the floor...
See you in Khyberspace!
Yadgar
Now playing: Cybersports (Synergy)
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clipka <ano### [at] anonymous org> wrote:
> Am 22.03.2013 15:46, schrieb s.day:
>
> > Thanks for noticing the shiny rust, I have modified this and think the result is
> > a subtle but good improvement.
>
> I think this is spot-on.
Thanks clipka,
Would have taken me a lot longer without your advice/help on the correct finish
and radosity settings.
Sean
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=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
> Hi(gh)!
>
> On 23.03.2013 00:08, Jaime Vives Piqueres wrote:
>
> > Yes... now it just needs a nice scene to be lit. :)
>
> What about a dimly lit mud-walled chai khana (tea house) in some remote
> Afghan valley? With bearded turbaned Afghans in traditional garb
> lounging around a slightly indented samowar, on faded rugs spread over
> the floor...
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: Cybersports (Synergy)
Sounds like a good idea for a scene, I tend not to include people in my scenes
as I prefer to go for realism (not everyones goal I know) and have no chance of
achieving this with people in the scene (I know some people manage this but I
really have no experience of modelling people).
Other than that I like the idea, maybe will give it a go after I complete the
current scene I am working on. Then if someone else wants to add the people I
will post the source.
Sean
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clipka <ano### [at] anonymous org> wrote:
> Am 20.03.2013 22:47, schrieb s.day:
> > Trying to age my lantern, HDR seems to look better with new shiny objects
> > though...
>
> I think you're proving yourself utterly wrong here: This one looks
> excellent! May need some more work to look like what you intend it to
> (I'd try for a zone where the paint is already blistered but still holds
> on), but it looks realistic nonetheless (this one would be iron without
> significant rust but a very bad paint job that is already flaking).
I have an area between the paint and rust which has a crackle normal to attempt
to add a flakey paint surface, it doesn't show up that well in this render so a
few more tweaks may be required (although I sometimes end up tweaking so much I
never finish anything).
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Am 24.03.2013 19:03, schrieb s.day:
> Sounds like a good idea for a scene, I tend not to include people in my scenes
> as I prefer to go for realism (not everyones goal I know) and have no chance of
> achieving this with people in the scene (I know some people manage this but I
> really have no experience of modelling people).
The secret to that is actually quite simple: Use Poser, DAZ Studio, or
any other such tool (though I currently know of none other than these
two), and export the figures with PoseRay. There's no other sane way if
you want to go for realism.
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Am 24.03.2013 15:30, schrieb s.day:
> clipka <ano### [at] anonymous org> wrote:
>> Am 22.03.2013 15:46, schrieb s.day:
>>
>>> Thanks for noticing the shiny rust, I have modified this and think the result is
>>> a subtle but good improvement.
>>
>> I think this is spot-on.
>
> Thanks clipka,
>
> Would have taken me a lot longer without your advice/help on the correct finish
> and radosity settings.
See? I told you that would be good starting points ;-)
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On 25-3-2013 14:18, clipka wrote:
> The secret to that is actually quite simple: Use Poser, DAZ Studio, or
> any other such tool (though I currently know of none other than these
> two), and export the figures with PoseRay. There's no other sane way if
> you want to go for realism.
>
There seems to be http://www.makehuman.org/ although I never used it.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 25-3-2013 14:18, clipka wrote:
> > The secret to that is actually quite simple: Use Poser, DAZ Studio, or
> > any other such tool (though I currently know of none other than these
> > two), and export the figures with PoseRay. There's no other sane way if
> > you want to go for realism.
> >
>
> There seems to be http://www.makehuman.org/ although I never used it.
>
> Thomas
That looks interesting, especially the Geisha project gallery. I did download
Poser several years ago but never really gave it enough time/effort. Will add
these to my ever growing to do list.
Does anyone have any preference between Poser and DAZ (I have never looked at
the latter).
Sean
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On 25-3-2013 19:16, s.day wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> There seems to be http://www.makehuman.org/ although I never used it.
>
> That looks interesting, especially the Geisha project gallery. I did download
> Poser several years ago but never really gave it enough time/effort. Will add
> these to my ever growing to do list.
>
> Does anyone have any preference between Poser and DAZ (I have never looked at
> the latter).
There was some discussion about this on the TinaChep forum some time
ago... I am unable to find the exact link to the thread unfortunately at
present (-:
Personally, I much favour Poser above DAZ, more especially for the way
in which you can work with dynamic clothes, which I have been totally
unable to do in DAZ. Overall, although the first impression seems to
point otherwise, I find Poser to have much more freedom of use than DAZ.
Thomas
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