POV-Ray : Newsgroups : povray.binaries.images : old lantern Server Time
30 Jul 2024 08:26:17 EDT (-0400)
  old lantern (Message 14 to 23 of 33)  
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From: s day
Subject: Re: old lantern
Date: 21 Mar 2013 08:30:01
Message: <web.514afc75985589668f98288b0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
> > Trying to age my lantern, HDR seems to look better with new shiny objects
> > though...
>
> No, I think this looks just as good this way, maybe even better.  Making things
> look shiny and new is easy, making them look old or worn or dirty or dusty is a
> real challenge.
>
> -tgq

Yes, I agree. I have often had a good model only to wreck it with a bad texture.
Dust is probably the most difficult to add with realism, especially if it is a
close up view.

Sean


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From: Stephen
Subject: Re: old lantern
Date: 21 Mar 2013 08:48:13
Message: <514b018d@news.povray.org>
On 21/03/2013 11:48 AM, s.day wrote:
> next I need to try to add a tiger lily to the scene

I don't know if you have used PlantStudio? Version 1.0 is free.

http://www.kurtz-fernhout.com/PlantStudio/

-- 
Regards
     Stephen


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From: s day
Subject: Re: old lantern
Date: 21 Mar 2013 10:05:02
Message: <web.514b1265985589668f98288b0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 21/03/2013 11:48 AM, s.day wrote:
> > next I need to try to add a tiger lily to the scene
>
> I don't know if you have used PlantStudio? Version 1.0 is free.
>
> http://www.kurtz-fernhout.com/PlantStudio/
>
> --
> Regards
>      Stephen

Thanks, some of the sample images look pretty good, I will take a look at this.
This lily will be fairly large/close so maybe difficult to get the detail level
good enough (alghough if I attempt it with CSG it may look more like a lego
flower ;-)

Sean


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From: Stephen
Subject: Re: old lantern
Date: 21 Mar 2013 10:33:24
Message: <514b1a34$1@news.povray.org>
On 21/03/2013 2:00 PM, s.day wrote:
>
> Thanks, some of the sample images look pretty good, I will take a look at this.
> This lily will be fairly large/close so maybe difficult to get the detail level
> good enough (alghough if I attempt it with CSG it may look more like a lego
> flower ;-)
>
> Sean
>
It will probably make a good starting point, where you can export it to 
PoseRay to subdivide it. Then use your own textures.

-- 
Regards
     Stephen


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From: s day
Subject: Re: old lantern
Date: 21 Mar 2013 18:50:01
Message: <web.514b8e66985589668f98288b0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 21-3-2013 12:48, s.day wrote:
> >
> > The texture consists of several layered textures in a texture map ....
>
> You are very good at this. I often use texture avatars from your Old
> Royal IRTC scene.
>
> Thomas

Thanks Thomas, I never did finish off the rest of that train model (adding the
carriages etc). I had lots of ideas for scenes to use that model in but it they
all needed the carriages completed etc. Still on my to do list then..


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From: Thomas de Groot
Subject: Re: old lantern
Date: 22 Mar 2013 04:14:47
Message: <514c12f7$1@news.povray.org>
On 21-3-2013 23:49, s.day wrote:
> Thanks Thomas, I never did finish off the rest of that train model (adding the
> carriages etc). I had lots of ideas for scenes to use that model in but it they
> all needed the carriages completed etc. Still on my to do list then..
>

I know that feeling :-)

Thomas


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From: s day
Subject: Re: old lantern
Date: 22 Mar 2013 10:50:02
Message: <web.514c6ec5985589662b49da7c0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > Trying to age my lantern, HDR seems to look better with new shiny
> > objects though...
> >
>
>    Very nice modeling... proportions look perfect, with all the tiny
> details at the correct scale. Lighting is very good too... I cannot see
> any obvious artifacts. Texturing on the paint is also impressive, but
> the rusty parts look like too reflective... I guess you didn't go for a
> texture_map?
>
> --
> Jaime

Hi Jaime,

Thanks for noticing the shiny rust, I have modified this and think the result is
a  subtle but good improvement.

Sean


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Attachments:
Download 'lantern_rust.png' (587 KB)

Preview of image 'lantern_rust.png'
lantern_rust.png


 

From: Thomas de Groot
Subject: Re: old lantern
Date: 22 Mar 2013 11:18:52
Message: <514c765c$1@news.povray.org>
On 22-3-2013 15:46, s.day wrote:
> Thanks for noticing the shiny rust, I have modified this and think the result is
> a  subtle but good improvement.

A subtle essential modification ;-)

Thomas


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From: Jaime Vives Piqueres
Subject: Re: old lantern
Date: 22 Mar 2013 19:09:02
Message: <514ce48e@news.povray.org>

> Thanks for noticing the shiny rust, I have modified this and think the result is
> a  subtle but good improvement.
>

   Yes... now it just needs a nice scene to be lit. :)

--
Jaime


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From: clipka
Subject: Re: old lantern
Date: 23 Mar 2013 19:40:34
Message: <514e3d72$1@news.povray.org>
Am 20.03.2013 22:47, schrieb s.day:
> Trying to age my lantern, HDR seems to look better with new shiny objects
> though...

I think you're proving yourself utterly wrong here: This one looks 
excellent! May need some more work to look like what you intend it to 
(I'd try for a zone where the paint is already blistered but still holds 
on), but it looks realistic nonetheless (this one would be iron without 
significant rust but a very bad paint job that is already flaking).


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