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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> "s.day" <s.d### [at] uel ac uk> wrote:
> > Trying to age my lantern, HDR seems to look better with new shiny objects
> > though...
>
> No, I think this looks just as good this way, maybe even better. Making things
> look shiny and new is easy, making them look old or worn or dirty or dusty is a
> real challenge.
>
> -tgq
Yes, I agree. I have often had a good model only to wreck it with a bad texture.
Dust is probably the most difficult to add with realism, especially if it is a
close up view.
Sean
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On 21/03/2013 11:48 AM, s.day wrote:
> next I need to try to add a tiger lily to the scene
I don't know if you have used PlantStudio? Version 1.0 is free.
http://www.kurtz-fernhout.com/PlantStudio/
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 21/03/2013 11:48 AM, s.day wrote:
> > next I need to try to add a tiger lily to the scene
>
> I don't know if you have used PlantStudio? Version 1.0 is free.
>
> http://www.kurtz-fernhout.com/PlantStudio/
>
> --
> Regards
> Stephen
Thanks, some of the sample images look pretty good, I will take a look at this.
This lily will be fairly large/close so maybe difficult to get the detail level
good enough (alghough if I attempt it with CSG it may look more like a lego
flower ;-)
Sean
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On 21/03/2013 2:00 PM, s.day wrote:
>
> Thanks, some of the sample images look pretty good, I will take a look at this.
> This lily will be fairly large/close so maybe difficult to get the detail level
> good enough (alghough if I attempt it with CSG it may look more like a lego
> flower ;-)
>
> Sean
>
It will probably make a good starting point, where you can export it to
PoseRay to subdivide it. Then use your own textures.
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 21-3-2013 12:48, s.day wrote:
> >
> > The texture consists of several layered textures in a texture map ....
>
> You are very good at this. I often use texture avatars from your Old
> Royal IRTC scene.
>
> Thomas
Thanks Thomas, I never did finish off the rest of that train model (adding the
carriages etc). I had lots of ideas for scenes to use that model in but it they
all needed the carriages completed etc. Still on my to do list then..
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On 21-3-2013 23:49, s.day wrote:
> Thanks Thomas, I never did finish off the rest of that train model (adding the
> carriages etc). I had lots of ideas for scenes to use that model in but it they
> all needed the carriages completed etc. Still on my to do list then..
>
I know that feeling :-)
Thomas
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> > Trying to age my lantern, HDR seems to look better with new shiny
> > objects though...
> >
>
> Very nice modeling... proportions look perfect, with all the tiny
> details at the correct scale. Lighting is very good too... I cannot see
> any obvious artifacts. Texturing on the paint is also impressive, but
> the rusty parts look like too reflective... I guess you didn't go for a
> texture_map?
>
> --
> Jaime
Hi Jaime,
Thanks for noticing the shiny rust, I have modified this and think the result is
a subtle but good improvement.
Sean
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Attachments:
Download 'lantern_rust.png' (587 KB)
Preview of image 'lantern_rust.png'
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On 22-3-2013 15:46, s.day wrote:
> Thanks for noticing the shiny rust, I have modified this and think the result is
> a subtle but good improvement.
A subtle essential modification ;-)
Thomas
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> Thanks for noticing the shiny rust, I have modified this and think the result is
> a subtle but good improvement.
>
Yes... now it just needs a nice scene to be lit. :)
--
Jaime
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Am 20.03.2013 22:47, schrieb s.day:
> Trying to age my lantern, HDR seems to look better with new shiny objects
> though...
I think you're proving yourself utterly wrong here: This one looks
excellent! May need some more work to look like what you intend it to
(I'd try for a zone where the paint is already blistered but still holds
on), but it looks realistic nonetheless (this one would be iron without
significant rust but a very bad paint job that is already flaking).
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