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30 Jul 2024 08:21:02 EDT (-0400)
  Looking at cities again (Message 10 to 19 of 19)  
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From: Bill Pragnell
Subject: Re: Looking at cities again
Date: 3 Dec 2012 05:00:01
Message: <web.50bc78036615d26d5b7d07940@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>    Looking very promising, indeed, and the approach seems to make sense
> (just needs a way to add irregular lines, like Thomas said).

Indeed, see my reply to Thomas.

>    A city generator is indeed a very fun project... but if I were you, I
> would be already teaching POV-Ray to my children, so they can continue
> the work... ;)

I don't have any children to teach (yet!), but it's definitely worth planning
for!


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From: Bill Pragnell
Subject: Re: Looking at cities again
Date: 3 Dec 2012 05:15:01
Message: <web.50bc7aa56615d26d5b7d07940@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> Very nice work!

Thankyou. Needs more... :)


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From: Bill Pragnell
Subject: Re: Looking at cities again
Date: 3 Dec 2012 05:15:02
Message: <web.50bc7b406615d26d5b7d07940@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> Really nice, expecially I like the generated courtyards within groups of
> small houses.

Interesting, I was thinking in terms of larger buildings as in business
districts etc, but you're right... must keep this in mind!


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From: Bill Pragnell
Subject: Re: Looking at cities again
Date: 3 Dec 2012 05:15:02
Message: <web.50bc7b876615d26d5b7d07940@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> I totally agree with the other posters. This project's drool factor is
> tremendously high indeed.

Well, don't get too dehydrated! I'll try to post some more images this week
before I become mired in feature creep ;)


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From: Bill Pragnell
Subject: Re: Looking at cities again
Date: 3 Dec 2012 18:10:01
Message: <web.50bd313b6615d26de51586490@news.povray.org>
Here's a couple more, while I'm playing with the current incarnation.


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Attachments:
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city_blocks2.jpg


 

From: Bill Pragnell
Subject: Re: Looking at cities again
Date: 3 Dec 2012 18:15:01
Message: <web.50bd317e6615d26de51586490@news.povray.org>
....and another one.


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city_blocks3.jpg


 

From: Christian Froeschlin
Subject: Re: Looking at cities again
Date: 3 Dec 2012 20:01:59
Message: <50bd4b87$1@news.povray.org>
This layout reminds me of a board game ;)


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From: Thomas de Groot
Subject: Re: Looking at cities again
Date: 4 Dec 2012 03:35:21
Message: <50bdb5c9$1@news.povray.org>
On 3-12-2012 10:31, Bill Pragnell wrote:
> True splines might be quite a bit of work, but if I improve the polygon-finding
> to handle (N>4) sides then I could approximate curves using straight segments,
> which would be handled automagically by the block macros. (Any future roads or
> street furniture could use the true splines to hide the approximation).

In fact, curved streets are made up of straight segments as the house 
fronts are (always) straight (except in modern times).

>
> Your Gancaloon city was one of the things that put me on this path, although as
> yet it only works on a plane. Projecting the buildings up to a surface should be
> straighforward, however. :-)

I believe so too.


Thomas


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From: MichaelJF
Subject: Re: Looking at cities again
Date: 4 Dec 2012 15:00:01
Message: <web.50be56056615d26db26db8c80@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
>    A city generator is indeed a very fun project... but if I were you, I
> would be already teaching POV-Ray to my children, so they can continue
> the work... ;)
>
>    Regards,
>
> --
> Jaime

Yes, a fine idea, but I fear they will switch to the Maya fraction. I have some
experiences with my step-son...

Best regards,
Michael


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From: Le Forgeron
Subject: Re: Looking at cities again
Date: 5 Dec 2012 08:49:58
Message: <50bf5106$1@news.povray.org>
Le 04/12/2012 09:35, Thomas de Groot a écrit :
> the house fronts are (always) straight (except in modern times).

except in old times (pre 1800 A.D.) too.

The old streets of London or Paris would had houses with any front that
fit (e.g. connect to the left & right houses...most would be straight,
but convex curve can occurs). And as you go up, the house would be
inclined toward the street, or have steps for that purpose. (small dark
streets)

With horse-powered vehicles, large entrance doors (to internal court)
would soon get two big protruding stones, to protect the hinge of the
door from smashing touches of wheels.


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