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"Kenneth" <kdw### [at] gmail com> wrote:
> Very nice work!
Thankyou. Needs more... :)
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> Really nice, expecially I like the generated courtyards within groups of
> small houses.
Interesting, I was thinking in terms of larger buildings as in business
districts etc, but you're right... must keep this in mind!
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clipka <ano### [at] anonymous org> wrote:
> I totally agree with the other posters. This project's drool factor is
> tremendously high indeed.
Well, don't get too dehydrated! I'll try to post some more images this week
before I become mired in feature creep ;)
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Here's a couple more, while I'm playing with the current incarnation.
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Attachments:
Download 'city_blocks2.jpg' (127 KB)
Preview of image 'city_blocks2.jpg'
![city_blocks2.jpg](/povray.binaries.images/attachment/%3Cweb.50bd313b6615d26de51586490%40news.povray.org%3E/city_blocks2.jpg?preview=1)
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....and another one.
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Attachments:
Download 'city_blocks3.jpg' (160 KB)
Preview of image 'city_blocks3.jpg'
![city_blocks3.jpg](/povray.binaries.images/attachment/%3Cweb.50bd317e6615d26de51586490%40news.povray.org%3E/city_blocks3.jpg?preview=1)
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This layout reminds me of a board game ;)
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On 3-12-2012 10:31, Bill Pragnell wrote:
> True splines might be quite a bit of work, but if I improve the polygon-finding
> to handle (N>4) sides then I could approximate curves using straight segments,
> which would be handled automagically by the block macros. (Any future roads or
> street furniture could use the true splines to hide the approximation).
In fact, curved streets are made up of straight segments as the house
fronts are (always) straight (except in modern times).
>
> Your Gancaloon city was one of the things that put me on this path, although as
> yet it only works on a plane. Projecting the buildings up to a surface should be
> straighforward, however. :-)
I believe so too.
Thomas
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
>
> A city generator is indeed a very fun project... but if I were you, I
> would be already teaching POV-Ray to my children, so they can continue
> the work... ;)
>
> Regards,
>
> --
> Jaime
Yes, a fine idea, but I fear they will switch to the Maya fraction. I have some
experiences with my step-son...
Best regards,
Michael
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Le 04/12/2012 09:35, Thomas de Groot a écrit :
> the house fronts are (always) straight (except in modern times).
except in old times (pre 1800 A.D.) too.
The old streets of London or Paris would had houses with any front that
fit (e.g. connect to the left & right houses...most would be straight,
but convex curve can occurs). And as you go up, the house would be
inclined toward the street, or have steps for that purpose. (small dark
streets)
With horse-powered vehicles, large entrance doors (to internal court)
would soon get two big protruding stones, to protect the hinge of the
door from smashing touches of wheels.
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