POV-Ray : Newsgroups : povray.binaries.images : conserve_energy and fade_color bug Server Time
30 Jul 2024 14:21:07 EDT (-0400)
  conserve_energy and fade_color bug (Message 11 to 14 of 14)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: clipka
Subject: Re: conserve_energy and fade_color bug
Date: 29 Jan 2012 19:35:14
Message: <4f25e5c2$1@news.povray.org>
Am 27.01.2012 21:58, schrieb Florian Siegmund:
> I did another render with reduced fade_distance so you can better see what
> disturbs my eye..

Those artifacts look weird indeed.

Could it be that you have some coincident-surfaces problem? Is the 
bottom of the bowl's "foot" coincident with the plane on which it sits? 
If so, the artifacts aren't all that surprising, and lifting the bowl a 
bit off the plane should solve the issue.


Post a reply to this message

From: Thomas de Groot
Subject: Re: conserve_energy and fade_color bug
Date: 30 Jan 2012 03:29:10
Message: <4f2654d6$1@news.povray.org>
On 29-1-2012 17:31, Florian Siegmund wrote:
> *absorbing media* are the magic words. Although I'm not sure if it uses a
> physically correct distance formula, the material looks better now.

This is looking very good. No artefacts.

Thomas


Post a reply to this message

From: Florian Siegmund
Subject: Re: conserve_energy and fade_color bug
Date: 30 Jan 2012 11:10:01
Message: <web.4f26c04078f75b111fea7c900@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
>
> Those artifacts look weird indeed.
>
> Could it be that you have some coincident-surfaces problem? Is the
> bottom of the bowl's "foot" coincident with the plane on which it sits?
> If so, the artifacts aren't all that surprising, and lifting the bowl a
> bit off the plane should solve the issue.

No coincident surfaces, as far as I know. I am aware of this 'resident evil' and
I fight it wherever I can :)
The only thing I still have to work on is the bowl's curvature. At the touching
points of some csg objects the surface doesn't look smooth and flowing yet; the
refraction still looks a bit 'broken' in certain areas - between the rim and the
'body', for instance.

Regards,
Florian


Post a reply to this message

From: Cousin Ricky
Subject: Re: conserve_energy and fade_color bug
Date: 30 Jan 2012 11:30:01
Message: <web.4f26c57c78f75b1178641e0c0@news.povray.org>
"Florian Siegmund" <flo### [at] gmxat> wrote:
> *absorbing media* are the magic words. Although I'm not sure if it uses a
> physically correct distance formula, the material looks better now.

I like absorbing media because it makes more intuitive sense to me how it
relates to physical reality.  (I have trouble making sense of fade_color.)

The problems are that absorbing media are slower and (ironically to your
experience) I find them prone to artifacts.


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.