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30 Jul 2024 18:23:51 EDT (-0400)
  Procedural Clouds (Message 1 to 5 of 5)  
From: Robert McGregor
Subject: Procedural Clouds
Date: 18 Apr 2011 18:25:01
Message: <web.4dacb90b57781a2694d713cc0@news.povray.org>
Once again I find myself compulsively rendering random procedural media cloud
scenes, hoping to get lucky and find some sweet spots hidden in in the Perlin
noise...

In a few years we'll actually be able to quickly render this kind of thing with
really high quality. For now, here's one that's got potential (low
resolution/sampling rate).

-------------------------------------------------
www.McGregorFineArt.com


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Download 'cloud_voxels_variation1_800x400px.png' (284 KB)

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cloud_voxels_variation1_800x400px.png


 

From: Stephen Klebs
Subject: Re: Procedural Clouds
Date: 18 Apr 2011 19:30:00
Message: <web.4dacc7499549be28fc413f510@news.povray.org>
Nice. Subtle. Did it take long to render? Do the clouds have volume or do they
evaporate when you fly through? I've been looking for some fast-rendering clouds
for an animation, but all the nice ones either take two days per frame or
disappear with the slightest change of view.


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From: Robert McGregor
Subject: Re: Procedural Clouds
Date: 19 Apr 2011 08:20:01
Message: <web.4dad7d3b9549be2894d713cc0@news.povray.org>
"Stephen Klebs" <skl### [at] gmailcom> wrote:
> Nice. Subtle. Did it take long to render? Do the clouds have volume or do they
> evaporate when you fly through? I've been looking for some fast-rendering clouds
> for an animation, but all the nice ones either take two days per frame or
> disappear with the slightest change of view.

Thanks, I'd never thought about a flythrough, I'm going to have to try that :)

It took about five hours for the above render, so it's still pretty slow,
especially for an animation. Using interpolated df3s instead of the raw
functions would likely speed rendering times a bit. I'm having a go at that now.

But yes, they're fully volumetric, composed of several transformed density
functions (one per container, similarly transformed) that I merge into a single
compound density function for the compound cloud container (merge or blob).

Here's an example of a compound cloud container and corresponding compound
media. The bottom shot was rendered a few days after the top shot, so some of
the camera and sky settings changed a bit between the two. The top uses transmit
0 and the bottom uses transmit 1, revealing the media within.

Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com


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Download 'cloud_noise_merged_containers.png' (446 KB)

Preview of image 'cloud_noise_merged_containers.png'
cloud_noise_merged_containers.png


 

From: Robert McGregor
Subject: Re: Procedural Clouds
Date: 20 Apr 2011 19:15:02
Message: <web.4daf67909549be2894d713cc0@news.povray.org>
Here's a little fly-through test for a single cloud; render time ~10 hours...

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'rwm_cloud_flythrough_1.mp4.mpg' (1833 KB)

From: Stephen Klebs
Subject: Re: Procedural Clouds
Date: 20 Apr 2011 20:25:00
Message: <web.4daf79529549be28fc413f510@news.povray.org>
Very cool! Very natural.


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