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On 3/23/2011 7:49 PM, Samuel Benge wrote:
> High! :-)
>
> This is just a quick test of an idea I had for underwater air bubbles.
Wow... just ...... wow!
Incredible!
--
~Mike
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On 3/25/2011 2:17 AM, Paolo Gibellini wrote:
> >stbenge on date 24/03/2011 20:06 wrote:
> [...]
>>
>> Attached is an image showing how it was turning out. It's not too bad,
>> better than no bubbles at all I suppose ;)
>>
>> Sam
>
> Very convincing, Sam!
Thanks for seeing past the bland scene settings :) It would look much
nicer set against a partly cloudy summer sky...
> It was generated by Pov code or with an external program?
> Paolo
It's 100% POV :)
Around the same time I was trying to use SurfaceEvolver to manipulate
meshes. SE makes really great minimal surfaces, but it's very difficult
to generate meshes it can read... I never got very far :(
So I think I'll stick to using blobs, which are are easier to code and
faster to render. Hopefully I can make some improvements on the setup
soon...
Sam
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On 3/24/2011 6:48 PM, gregjohn wrote:
> Very cool. Zazzle it.
Thanks, I might just do that. I've got an account set up, I just need to
throw some images at it.
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On 3/25/2011 8:13 AM, Mike Raiford wrote:
> On 3/23/2011 7:49 PM, Samuel Benge wrote:
>> High! :-)
>>
>> This is just a quick test of an idea I had for underwater air bubbles.
>
> Wow... just ...... wow!
>
> Incredible!
:)
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"clipka" <ano### [at] anonymousorg> schreef in bericht
news:4d8ba759$1@news.povray.org...
> Am 24.03.2011 19:27, schrieb stbenge:
>> Thanks, but it's not really a finished scene, just an idea. I wonder
>> what might be making the bubbles...
>
> I guess maybe I... DON'T WANT TO KNOW! >_<
yeah... better not stir the mud down there...
Thomas
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It 's neer perfection but just one subjestion:
Your bubbles seems to me bit too regular, i suggest to rotate in x,y and z
randomly, and scale each randomly of 5% par exemple
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> It 's neer perfection but just one subjestion:
>
> Your bubbles seems to me bit too regular, i suggest to rotate in x,y and z
> randomly, and scale each randomly of 5% par exemple
>
>
>
Any X or Z rotation would be unrealistic. Then, a Y rotation would be
prety useless.
I don't see why scaling them randomly would help...
The perceived regularity is just an illusion as your brain always work
VERY hard and effeciently to find patterns, or create patterns where
there are none. That's why we have constellations and you can recognise
objects and creatures in a cloud.
Alain
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On 3/28/2011 12:54 PM, alexandre.bidaud649 wrote:
> It 's neer perfection but just one subjestion:
>
> Your bubbles seems to me bit too regular, i suggest to rotate in x,y and z
> randomly, and scale each randomly of 5% par exemple
Randomized rotation and scaling might help a little, though a better
solution would be to have two or more blob components per bubble and
then translate them randomly in relation to each other. I'll give it a
try at the next iteration, thanks!
Sam
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On 3/29/2011 2:41 PM, Alain wrote:
>> It 's neer perfection but just one subjestion:
>>
>> Your bubbles seems to me bit too regular, i suggest to rotate in x,y
>> and z
>> randomly, and scale each randomly of 5% par exemple
>>
>
> Any X or Z rotation would be unrealistic. Then, a Y rotation would be
> prety useless.
> I don't see why scaling them randomly would help...
Because larger bubbles almost never remain perfectly spherical. But
there are better ways to go about it than simply rotating and scaling
the components...
> The perceived regularity is just an illusion as your brain always work
> VERY hard and effeciently to find patterns, or create patterns where
> there are none. That's why we have constellations and you can recognise
> objects and creatures in a cloud.
It's a wonderful phenomenon and a good way to tap the subconscious mind...
Sam
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"Samuel Benge" <stb### [at] hotmailcom> wrote:
> High! :-)
>
> This is just a quick test of an idea I had for underwater air bubbles.
Hi Sam,
I like your air bubble image. May I have your permission to use it with prose I
wrote on Hubpages?
My HP profile is at http://emanatepresence.hubpages.com/
Best regards,
Gary Smith
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