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30 Jul 2024 22:19:26 EDT (-0400)
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From: gregjohn
Subject: Re: Underwater air bubbles
Date: 24 Mar 2011 21:50:01
Message: <web.4d8bf487c2e3e88034d207310@news.povray.org>
Very cool.  Zazzle it.


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From: Paolo Gibellini
Subject: Re: Underwater air bubbles
Date: 25 Mar 2011 05:17:36
Message: <4d8c5db0@news.povray.org>
>stbenge  on date 24/03/2011 20:06 wrote:
[...]
>
> Let's see... I used separate blobs for each bubble and one blob for a
> thin film over everything. The latter had a very slight ior. The real
> problem was the blobs were making edges that were too rounded. This
> might be helped with better neighbor evaluation.
>
> Attached is an image showing how it was turning out. It's not too bad,
> better than no bubbles at all I suppose ;)
>
> Sam

Very convincing, Sam!
It was generated by Pov code or with an external program?
Paolo


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From: Mike Raiford
Subject: Re: Underwater air bubbles
Date: 25 Mar 2011 11:13:28
Message: <4d8cb118@news.povray.org>
On 3/23/2011 7:49 PM, Samuel Benge wrote:
> High! :-)
>
> This is just a quick test of an idea I had for underwater air bubbles.

Wow... just ...... wow!

Incredible!


-- 
~Mike


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From: stbenge
Subject: Re: Underwater air bubbles
Date: 25 Mar 2011 14:25:36
Message: <4d8cde20$1@news.povray.org>
On 3/25/2011 2:17 AM, Paolo Gibellini wrote:
>  >stbenge on date 24/03/2011 20:06 wrote:
> [...]
>>
>> Attached is an image showing how it was turning out. It's not too bad,
>> better than no bubbles at all I suppose ;)
>>
>> Sam
>
> Very convincing, Sam!

Thanks for seeing past the bland scene settings :) It would look much 
nicer set against a partly cloudy summer sky...

> It was generated by Pov code or with an external program?
> Paolo

It's 100% POV :)

Around the same time I was trying to use SurfaceEvolver to manipulate 
meshes. SE makes really great minimal surfaces, but it's very difficult 
to generate meshes it can read... I never got very far :(

So I think I'll stick to using blobs, which are are easier to code and 
faster to render. Hopefully I can make some improvements on the setup 
soon...

Sam


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From: stbenge
Subject: Re: Underwater air bubbles
Date: 25 Mar 2011 14:39:33
Message: <4d8ce165$1@news.povray.org>
On 3/24/2011 6:48 PM, gregjohn wrote:
> Very cool.  Zazzle it.

Thanks, I might just do that. I've got an account set up, I just need to 
throw some images at it.


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From: stbenge
Subject: Re: Underwater air bubbles
Date: 25 Mar 2011 14:39:42
Message: <4d8ce16e$1@news.povray.org>
On 3/25/2011 8:13 AM, Mike Raiford wrote:
> On 3/23/2011 7:49 PM, Samuel Benge wrote:
>> High! :-)
>>
>> This is just a quick test of an idea I had for underwater air bubbles.
>
> Wow... just ...... wow!
>
> Incredible!

  :)


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From: Thomas de Groot
Subject: Re: Underwater air bubbles
Date: 26 Mar 2011 04:13:12
Message: <4d8da018$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4d8ba759$1@news.povray.org...
> Am 24.03.2011 19:27, schrieb stbenge:
>> Thanks, but it's not really a finished scene, just an idea. I wonder
>> what might be making the bubbles...
>
> I guess maybe I... DON'T WANT TO KNOW! >_<

yeah... better not stir the mud down there...

Thomas


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From: alexandre bidaud649
Subject: Re: Underwater air bubbles
Date: 28 Mar 2011 15:54:03
Message: <4d90e75b$1@news.povray.org>
It 's neer perfection but just one subjestion:

Your bubbles seems to me bit too regular, i suggest to rotate in x,y and z 
randomly, and scale each randomly of 5% par exemple


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From: Alain
Subject: Re: Underwater air bubbles
Date: 29 Mar 2011 17:41:50
Message: <4d92521e$1@news.povray.org>

> It 's neer perfection but just one subjestion:
>
> Your bubbles seems to me bit too regular, i suggest to rotate in x,y and z
> randomly, and scale each randomly of 5% par exemple
>
>
>

Any X or Z rotation would be unrealistic. Then, a Y rotation would be 
prety useless.
I don't see why scaling them randomly would help...

The perceived regularity is just an illusion as your brain always work 
VERY hard and effeciently to find patterns, or create patterns where 
there are none. That's why we have constellations and you can recognise 
objects and creatures in a cloud.



Alain


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From: stbenge
Subject: Re: Underwater air bubbles
Date: 29 Mar 2011 20:14:09
Message: <4d9275d1$1@news.povray.org>
On 3/28/2011 12:54 PM, alexandre.bidaud649 wrote:
> It 's neer perfection but just one subjestion:
>
> Your bubbles seems to me bit too regular, i suggest to rotate in x,y and z
> randomly, and scale each randomly of 5% par exemple

Randomized rotation and scaling might help a little, though a better 
solution would be to have two or more blob components per bubble and 
then translate them randomly in relation to each other. I'll give it a 
try at the next iteration, thanks!

Sam


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