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Greetings,
I originally set off to create something nightmarish, disturbing... something
reflecting my mood, perhaps. But as I was working toward my questionable goal, I
realized that the thing I was making actually seemed... friendly. Even cute, in
a weird way.
The creature is composed primarily of spheres generated with a recursive macro
under generalized environmental influences (gravity, water flow).
The shading is based on that old fake SSS technique involving two object copies,
absorbing media and area_lights. The speckled pigment was controlled with a
fastProx2 proximity pattern and the diffuse term was given a little AOI (the AOI
actually broke the SSS effect somewhat, so I might switch to fresnel reflection
if I make another version)
He's still a bit freakish (probably the result a genetic experiment), but he
means well :)
~Sam
 
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"Samuel Benge" <stb### [at] hotmail com> wrote:
> Greetings,
>
> I originally set off to create something nightmarish, disturbing... something
> reflecting my mood, perhaps. But as I was working toward my questionable goal, I
> realized that the thing I was making actually seemed... friendly. Even cute, in
> a weird way.
>
> The creature is composed primarily of spheres generated with a recursive macro
> under generalized environmental influences (gravity, water flow).
>
> The shading is based on that old fake SSS technique involving two object copies,
> absorbing media and area_lights. The speckled pigment was controlled with a
> fastProx2 proximity pattern and the diffuse term was given a little AOI (the AOI
> actually broke the SSS effect somewhat, so I might switch to fresnel reflection
> if I make another version)
>
> He's still a bit freakish (probably the result a genetic experiment), but he
> means well :)
>
> ~Sam
An outstanding job, Sam - really beautiful work here!
-------------------------------------------------
www.McGregorFineArt.com
 
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"Samuel Benge" <stb### [at] hotmail com> schreef in bericht 
news:web.4d8593bf5edc7d6db6b777fb0@news.povray.org...
> Greetings,
>
> I originally set off to create something nightmarish, disturbing... 
> something
> reflecting my mood, perhaps. But as I was working toward my questionable 
> goal, I
> realized that the thing I was making actually seemed... friendly. Even 
> cute, in
> a weird way.
>
> The creature is composed primarily of spheres generated with a recursive 
> macro
> under generalized environmental influences (gravity, water flow).
>
> The shading is based on that old fake SSS technique involving two object 
> copies,
> absorbing media and area_lights. The speckled pigment was controlled with 
> a
> fastProx2 proximity pattern and the diffuse term was given a little AOI 
> (the AOI
> actually broke the SSS effect somewhat, so I might switch to fresnel 
> reflection
> if I make another version)
>
> He's still a bit freakish (probably the result a genetic experiment), but 
> he
> means well :)
>
Yess! a Cthulhu spawn! Still cute but wait until it grows up... :-)
Very well done Sam!
Thomas
 
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"Samuel Benge" <stb### [at] hotmail com> wrote:
>
> ... friendly. Even cute, in a weird way.
>
That was my (and my wife's) first impression, too. My wife would love to have
that one in our (non-existing) home aquarium :-)
I personally would prefer if those very humanoid eyeballs wouldn't be standing
free but were encapsulated somehow. I think that that would reduce the
"freakishness" to almost nothing...
Nice model, all in all.
Have a good sunday!
Greetings
Karl
 
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On 3/19/2011 11:25 PM, Robert McGregor wrote:
> An outstanding job, Sam - really beautiful work here!
Thanks!
 
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On 3/20/2011 1:01 AM, Thomas de Groot wrote:
> Yess! a Cthulhu spawn! Still cute but wait until it grows up... :-)
>
> Very well done Sam!
Thank you Thomas!
 
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On 3/20/2011 1:48 AM, Karl Anders wrote:
> "Samuel Benge"<stb### [at] hotmail com>  wrote:
>>
>> ... friendly. Even cute, in a weird way.
>
> That was my (and my wife's) first impression, too. My wife would love to have
> that one in our (non-existing) home aquarium :-)
It would certainly be less disappointing than growing Sea Monkeys ;)
> I personally would prefer if those very humanoid eyeballs wouldn't be standing
> free but were encapsulated somehow. I think that that would reduce the
> "freakishness" to almost nothing...
Yeah, I agree. I'll be giving it a try if the power holds out...
> Nice model, all in all.
Thanks!
> Have a good sunday!
We got two feet of snow overnight, but I'm trying my best :)
Sam
 
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it seems you pulled a Sam Benge out of your hat. oh wait!  It's you indeed! :D
hey, don't you think it would look kinda cool in a miniaturized focal blur look?
 come on, you're using fast fake SSS... :)
 
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> Greetings,
>
> I originally set off to create something nightmarish, disturbing...
> something reflecting my mood, perhaps. But as I was working toward my
> questionable goal, I realized that the thing I was making actually
> seemed... friendly. Even cute, in a weird way.
   Obviously, your idea of "friendly looking" is very different than
mine... to not talk about "cute". :)
   Great work, as usual!
-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org
 
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Am 20.03.2011 06:42, schrieb Samuel Benge:
> He's still a bit freakish (probably the result a genetic experiment), but he
> means well :)
>
love him - but I'm not so sure about my cat ;)
-Ive
 
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