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30 Jul 2024 22:20:24 EDT (-0400)
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From: Warp
Subject: Re: An Aquatic Alien
Date: 21 Mar 2011 12:57:13
Message: <4d878369@news.povray.org>
Looks like something out of Spore...

   The lighting looks superb. Ever thought about trying to replicate (if 
not even improve) this with pov3.7's SSLT?


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From: stbenge
Subject: Re: An Aquatic Alien
Date: 21 Mar 2011 18:46:12
Message: <4d87d534@news.povray.org>
On 3/20/2011 8:09 PM, nemesis wrote:
> hey, don't you think it would look kinda cool in a miniaturized focal blur look?
>   come on, you're using fast fake SSS... :)

Yep, it's planned for the next render :)


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From: stbenge
Subject: Re: An Aquatic Alien
Date: 21 Mar 2011 18:49:04
Message: <4d87d5e0$1@news.povray.org>
On 3/21/2011 2:42 AM, Jaime Vives Piqueres wrote:

>> I originally set off to create something nightmarish, disturbing...
>> something reflecting my mood, perhaps. But as I was working toward my
>> questionable goal, I realized that the thing I was making actually
>> seemed... friendly. Even cute, in a weird way.
>
> Obviously, your idea of "friendly looking" is very different than
> mine... to not talk about "cute". :)

You wouln't happen to be a xenophobe, by chance? :P

> Great work, as usual!

Thanks Jaime :)


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From: stbenge
Subject: Re: An Aquatic Alien
Date: 21 Mar 2011 18:49:55
Message: <4d87d613$1@news.povray.org>
On 3/21/2011 4:25 AM, Ive wrote:
> Am 20.03.2011 06:42, schrieb Samuel Benge:
>> He's still a bit freakish (probably the result a genetic experiment),
>> but he
>> means well :)
>
> love him - but I'm not so sure about my cat ;)

I think our cat would eat him, if given the chance...


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From: stbenge
Subject: Re: An Aquatic Alien
Date: 21 Mar 2011 19:01:43
Message: <4d87d8d7@news.povray.org>
On 3/21/2011 9:57 AM, Warp wrote:
> Looks like something out of Spore...

I kind of thought so too (though I've never actually played the game).

> The lighting looks superb. Ever thought about trying to replicate (if
> not even improve) this with pov3.7's SSLT?

Thanks.

I might give SSLT a shot, but to tell you the truth (and to possibly 
state the obvious) I'm impatient when it comes to rendering. Some 
features take waaay to long. But then again, if I use Rune's 
illusion.inc I would only have to render the SSS once, plus I could use 
focal blur and blurred reflections and whatnot.

I've been wondering if SSLT could actually be sped up by making it 
behave more like radiosity, where there are patches of luminance 
becoming concentrated near "hot spots." SSLT's pixel noise can be so 
difficult to smooth out...


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From: Paolo Gibellini
Subject: Re: An Aquatic Alien
Date: 22 Mar 2011 04:29:42
Message: <4d885df6$1@news.povray.org>
Strange creatures in the abysses...
;-)
Paolo


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From: clipka
Subject: Re: An Aquatic Alien
Date: 22 Mar 2011 04:57:44
Message: <4d886488$1@news.povray.org>
Am 22.03.2011 00:01, schrieb stbenge:

> I might give SSLT a shot, but to tell you the truth (and to possibly
> state the obvious) I'm impatient when it comes to rendering. Some
> features take waaay to long. But then again, if I use Rune's
> illusion.inc I would only have to render the SSS once, plus I could use
> focal blur and blurred reflections and whatnot.

You'll have to wait until RC4 anyway; RC3 SSLT doesn't play nice with 
combinations of multiple primitives.


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From: clipka
Subject: Re: An Aquatic Alien
Date: 22 Mar 2011 05:02:46
Message: <4d8865b6$1@news.povray.org>
Am 22.03.2011 00:01, schrieb stbenge:

> I've been wondering if SSLT could actually be sped up by making it
> behave more like radiosity, where there are patches of luminance
> becoming concentrated near "hot spots." SSLT's pixel noise can be so
> difficult to smooth out...

Improvements of that type have already been on the (undisclosed) roadmap 
ever since SSLT's first appearance in a beta version. Will take some 
time though. Did I ever mention that SSLT is still in a very 
experimental state of implementation? ;-)


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From: Jaime Vives Piqueres
Subject: Re: An Aquatic Alien
Date: 22 Mar 2011 05:10:27
Message: <4d886783@news.povray.org>

>
> You wouln't happen to be a xenophobe, by chance? :P

   In this case it would be a mix of ichthyophobia and scoleciphobia, I
guess, given the look of the creature. ;)

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: nemesis
Subject: Re: An Aquatic Alien
Date: 22 Mar 2011 12:48:34
Message: <4d88d2e2@news.povray.org>
clipka escreveu:
> Am 22.03.2011 00:01, schrieb stbenge:
> 
>> I've been wondering if SSLT could actually be sped up by making it
>> behave more like radiosity, where there are patches of luminance
>> becoming concentrated near "hot spots." SSLT's pixel noise can be so
>> difficult to smooth out...
> 
> Improvements of that type have already been on the (undisclosed) roadmap 
> ever since SSLT's first appearance in a beta version. Will take some 
> time though. Did I ever mention that SSLT is still in a very 
> experimental state of implementation? ;-)

BTW, will radiosity finally come out of its 10+ years beta state? even 
gmail did... ;)

-- 
a game sig: http://tinyurl.com/d3rxz9


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