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From: Trevor G Quayle
Subject: Re: Strange Chairs
Date: 10 Mar 2011 00:30:01
Message: <web.4d7860c414450c3ab05ef170@news.povray.org>
"Aaron Gillies" <nomail@nomail> wrote:
> These are the days of strange chairs.
>
> Objects are all CSG:  unions of superellipsoids and boxes.
>
> Green wood texture is procedural.  Cushion texture uses an image map.
> Illumination by two spotlights.  Focal blur.

Looks very nice.

One point of advice, it is very easy to notice that each instance of the chair
is an identical copy.  Since the green wood is procedural, then add some random
offset to each instance so that each chair isn't identical.  For the chair
cushions, it is obvious as well, but because it is an image map, you may not be
able to add much randomness to them, unless the image map is somewhat larger
than what you are using on the cushions.

-tgq


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From: Samuel Benge
Subject: Re: Strange Chairs
Date: 10 Mar 2011 00:55:02
Message: <web.4d7867ab14450c3a7d4fcd260@news.povray.org>
"Aaron Gillies" <nomail@nomail> wrote:
> These are the days of strange chairs.

Nice mood.

I can't help but notice that all the chairs are /facing/outward/. Strange days
indeed.

Sam


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From: Mike Raiford
Subject: Re: Strange Chairs
Date: 10 Mar 2011 06:24:16
Message: <4d78b4e0$1@news.povray.org>
On 3/9/2011 11:54 PM, Samuel Benge wrote:
> "Aaron Gillies"<nomail@nomail>  wrote:
>> These are the days of strange chairs.
>
> Nice mood.
>
> I can't help but notice that all the chairs are /facing/outward/. Strange days
> indeed.
>
> Sam
>

What? never played musical chairs as a kid? ;)

Of course, this is musical chairs for faeries; which is rather strange, 
if you ask me. The focal blur provides an excellent sense of scale. 
These chairs look about 1 inch tall.


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From: Aaron Gillies
Subject: Re: Strange Chairs
Date: 10 Mar 2011 07:45:01
Message: <web.4d78c73f14450c3a9d3beec70@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 3/9/2011 11:54 PM, Samuel Benge wrote:
> > "Aaron Gillies"<nomail@nomail>  wrote:
> >> These are the days of strange chairs.
> >
> > Nice mood.
> >
> > I can't help but notice that all the chairs are /facing/outward/. Strange days
> > indeed.
> >
> > Sam
> >
>
> What? never played musical chairs as a kid? ;)
>
> Of course, this is musical chairs for faeries; which is rather strange,
> if you ask me. The focal blur provides an excellent sense of scale.
> These chairs look about 1 inch tall.

Yes -- that effect comes from a couple of things.  The camera distance and
angle, the focal blur and the size of the textures compared to the size of the
objects.  I though of putting them on a sheet of newspaper to give a greater
sense of scale, but I ran out of time -- I wrote the SDL code on my Netbook on
the train en route to work and rendered it on the same machine!


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From: Aaron Gillies
Subject: Re: Strange Chairs
Date: 10 Mar 2011 08:00:01
Message: <web.4d78cb2014450c3a9d3beec70@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> "Aaron Gillies" <nomail@nomail> wrote:
> > These are the days of strange chairs.
> >
> > Objects are all CSG:  unions of superellipsoids and boxes.
> >
> > Green wood texture is procedural.  Cushion texture uses an image map.
> > Illumination by two spotlights.  Focal blur.
>
> nice miniature strange chairs.  I once did sofas out of superellipsoids:
>
> http://i54.tinypic.com/2qc42dj.jpg
>
> Not fun to render... :p

Thanks -- great sofas!

It's funny how scenes that I dreaded to render years ago on slower computers are
rendered quite quickly now.


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From: Aaron Gillies
Subject: Re: Strange Chairs
Date: 10 Mar 2011 08:05:00
Message: <web.4d78cb8414450c3a9d3beec70@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Aaron Gillies" <nomail@nomail> wrote:
> > These are the days of strange chairs.
> >
> > Objects are all CSG:  unions of superellipsoids and boxes.
> >
> > Green wood texture is procedural.  Cushion texture uses an image map.
> > Illumination by two spotlights.  Focal blur.
>
> Looks very nice.
>
> One point of advice, it is very easy to notice that each instance of the chair
> is an identical copy.  Since the green wood is procedural, then add some random
> offset to each instance so that each chair isn't identical.  For the chair
> cushions, it is obvious as well, but because it is an image map, you may not be
> able to add much randomness to them, unless the image map is somewhat larger
> than what you are using on the cushions.
>
> -tgq

Good idea!


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From: nemesis
Subject: Re: Strange Chairs
Date: 10 Mar 2011 09:36:26
Message: <4d78e1ea@news.povray.org>
Aaron Gillies escreveu:
> I wrote the SDL code on my Netbook on
> the train en route to work and rendered it on the same machine!

OHMY!  A strange realization takes place in my head that 3.7 on a 
netbook is probably faster today than the gear I used for those 
superellipsoid sofas with radiosity!  I wouldn't be surprised if even my 
smartphone would be faster... :p

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Aaron Gillies
Subject: Re: Strange Chairs
Date: 10 Mar 2011 09:55:01
Message: <web.4d78e52414450c3a9d3beec70@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> Aaron Gillies escreveu:
> > I wrote the SDL code on my Netbook on
> > the train en route to work and rendered it on the same machine!
>
> OHMY!  A strange realization takes place in my head that 3.7 on a
> netbook is probably faster today than the gear I used for those
> superellipsoid sofas with radiosity!  I wouldn't be surprised if even my
> smartphone would be faster... :p
>
> --
> a game sig: http://tinyurl.com/d3rxz9

Yep -- the whole thing, with multiple light sources, reflection and focal blur
was rendered on my little 2-year old Acer Aspire One Netbook.  (It took about 25
minutes, though.)


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From: Darren New
Subject: Re: Strange Chairs
Date: 10 Mar 2011 11:43:51
Message: <4d78ffc7$1@news.povray.org>
Trevor G Quayle wrote:
> then add some random
> offset to each instance so that each chair isn't identical. 

What I do is I just don't translate the texture along with the chair. Each 
chair is then cut from a different part of the global pattern.

Of course, if you do this in an animation, you get the man-wearing-plaid 
cartoon effect.


-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


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From: Warp
Subject: Re: Strange Chairs
Date: 17 Mar 2011 12:44:29
Message: <4d823a6d@news.povray.org>
On 03/10/2011 05:31 AM, Aaron Gillies wrote:
> Focal blur.

   Is this one rare instance where focal blur is actually used to make 
the objects look miniaturized, rather than it being an unintended 
side-effect (and hence the focal blur is more or less essential to the 
image)? :P


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