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Jim Holsenback <jho### [at] povray org> wrote:
> On 02/14/2011 04:40 PM, Trevor G Quayle wrote:
> > 1967 Chevrolet Camaro SS. Much nicer mesh. Also, has hidden headlights, so no
> > concern with odd looking headlight modelling.
> >
> > And less focal blur for clipka :)
> >
> > -tgq
>
> getting closer (car-wise) ... the scene looks great. Now lets see one of
> a Ford Cobra ... blue with big white stripe, or are you strictly a GM fan?
Thanks.
Not a GM fan in particular, I just tend to use the good quality models I can
find. I'll see if I can find a good Cobra...
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> > Rerun of an old scene, with lower perspective, different env map and focal blur
> > (of course...).
> >
> > -tgq
>
> 1967 Chevrolet Camaro SS. Much nicer mesh. Also, has hidden headlights, so no
> concern with odd looking headlight modelling.
>
> And less focal blur for clipka :)
>
> -tgq
Wanted to follow up with the 2009 edition.
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Preview of image '2009 chevrolet camaro.jpg'
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Jim Holsenback <jho### [at] povray org> wrote:
> On 02/14/2011 04:40 PM, Trevor G Quayle wrote:
> > 1967 Chevrolet Camaro SS. Much nicer mesh. Also, has hidden headlights, so no
> > concern with odd looking headlight modelling.
> >
> > And less focal blur for clipka :)
> >
> > -tgq
>
> getting closer (car-wise) ... the scene looks great. Now lets see one of
> a Ford Cobra ... blue with big white stripe, or are you strictly a GM fan?
1968 Shelby Cobra. Not the best model, but I did refine it a little myself.
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![1968 shelby cobra.jpg](/povray.binaries.images/attachment/%3Cweb.4d5ae9b729817e6c81c811d20%40news.povray.org%3E/1968%20shelby%20cobra.jpg?preview=1)
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Jim Holsenback <jho### [at] povray org> wrote:
> > On 02/14/2011 04:40 PM, Trevor G Quayle wrote:
> > > 1967 Chevrolet Camaro SS. Much nicer mesh. Also, has hidden headlights, so no
> > > concern with odd looking headlight modelling.
> > >
> > > And less focal blur for clipka :)
> > >
> > > -tgq
> >
> > getting closer (car-wise) ... the scene looks great. Now lets see one of
> > a Ford Cobra ... blue with big white stripe, or are you strictly a GM fan?
>
> 1968 Shelby Cobra. Not the best model, but I did refine it a little myself.
And a 1967 Shelby GT350, same colours, to boot. The wheels that came with this
one were horrible, so I had to swap in from a 1971 Plymouth Barracuda...
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These look great Trevor, that's a really nice HDR & ground setup you've got
there.
I've never tried rendering a car before, looks like fun! Where did you get the
models?
-------------------------------------------------
www.McGregorFineArt.com
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On 02/15/2011 05:01 PM, Trevor G Quayle wrote:
> Jim Holsenback <jho### [at] povray org> wrote:
>> On 02/14/2011 04:40 PM, Trevor G Quayle wrote:
>>> 1967 Chevrolet Camaro SS. Much nicer mesh. Also, has hidden headlights, so no
>>> concern with odd looking headlight modelling.
>>>
>>> And less focal blur for clipka :)
>>>
>>> -tgq
>>
>> getting closer (car-wise) ... the scene looks great. Now lets see one of
>> a Ford Cobra ... blue with big white stripe, or are you strictly a GM fan?
>
> 1968 Shelby Cobra. Not the best model, but I did refine it a little myself.
sweet ... the car of my dreams (crack that baby wide open on some long
stretch of desert hi-way) ... wouldn't turn down a gt350 either
thanks :-)
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On 02/15/2011 05:12 PM, Trevor G Quayle wrote:
> And a 1967 Shelby GT350, same colours, to boot. The wheels that came with this
> one were horrible, so I had to swap in from a 1971 Plymouth Barracuda...
ha-ha ... didn't see this one before i posted
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> These look great Trevor, that's a really nice HDR & ground setup you've got
> there.
>
> I've never tried rendering a car before, looks like fun! Where did you get the
> models?
>
> -------------------------------------------------
> www.McGregorFineArt.com
I got them from DMI (http://www.dmi-3d.net/). The models do need a little work
and to be converted before they are POV-ready though. For example, as mentioned
before, all glass surfaces are a single surface, which will render as a solid
block in POV, so I usually need to duplicate and offset the window meshes to
make proper glass, plus usually some other work. The models are generally nice
though, and of varying quality, and there are lots, and, most importantly, they
are free.
-tgq
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Jim Holsenback <jho### [at] povray org> wrote:
> On 02/15/2011 05:12 PM, Trevor G Quayle wrote:
> > And a 1967 Shelby GT350, same colours, to boot. The wheels that came with this
> > one were horrible, so I had to swap in from a 1971 Plymouth Barracuda...
>
>
> ha-ha ... didn't see this one before i posted
Before you post again, look for the Ford GT tomorrow...
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Jim Holsenback <jho### [at] povray org> wrote:
> > On 02/15/2011 05:12 PM, Trevor G Quayle wrote:
> > > And a 1967 Shelby GT350, same colours, to boot. The wheels that came with this
> > > one were horrible, so I had to swap in from a 1971 Plymouth Barracuda...
> >
> >
> > ha-ha ... didn't see this one before i posted
>
> Before you post again, look for the Ford GT tomorrow...
>
> -tgq
Ford GT with a different environement for a change from the others.
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