![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Another model, and a little post processing in Photoshop.
Post a reply to this message
Attachments:
Download 'painted_metal_buddha_finer.jpg' (127 KB)
Preview of image 'painted_metal_buddha_finer.jpg'
![painted_metal_buddha_finer.jpg](/povray.binaries.images/attachment/%3Cweb.4bd0ee6ccb155c531127ec540%40news.povray.org%3E/painted_metal_buddha_finer.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Edouard" <pov### [at] edouard info> schreef in bericht
news:web.4bd03b50842dd41d1127ec540@news.povray.org...
> After seeing Jaime Vives Piqueres' amazing render, I thought I'd have a
> play
> with his Proceduralize macros combined with my DF3Proximity macro. Add in
> some
> textures from http://mayang.com/textures/ and here's the simple test
> render of a
> Julia fractal...
>
Yes, this use comes indeed to mind. Excellent results!
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I'm just blown away by this image. OK, I know a julia fractal is just a
computer-made shape--but this looks *so* real, so tactile. Like an odd piece of
old iron found in a junkyard (possibly an artist's foundry experiment that was
discarded--or a piece of old machinery, from some *mysterious* machine.)
Beautiful texturing and lighting. Kudos!
Ken
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 4/22/2010 5:48 PM, Edouard wrote:
> Another model, and a little post processing in Photoshop.
>
>
>
Nice!
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I just remembered Rune's "Pattern Control Trick" - works great with proximity
patterns!
Cheers,
Edouard.
Post a reply to this message
Attachments:
Download 'pattern_control.jpg' (186 KB)
Preview of image 'pattern_control.jpg'
![pattern_control.jpg](/povray.binaries.images/attachment/%3Cweb.4bd2d0b2cb155c531127ec540%40news.povray.org%3E/pattern_control.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Edouard wrote:
> I just remembered Rune's "Pattern Control Trick"
Oooh, seems I reinvented the wheel last week ;) I used
such a technique together with aoi pattern for simulating
diffuse lighting by textures.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
And, last one, I had another go at a rust texture for use with proximity
patterns. The headset is obviously made of cheaper material than the rest of
the Buddha, as it has rusted a lot more.
Cheers,
Edouard.
Post a reply to this message
Attachments:
Download 'rusty_buddha.jpg' (127 KB)
Preview of image 'rusty_buddha.jpg'
![rusty_buddha.jpg](/povray.binaries.images/attachment/%3Cweb.4bd359d9cb155c531127ec540%40news.povray.org%3E/rusty_buddha.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Edouard" <pov### [at] edouard info> wrote:
> I just remembered Rune's "Pattern Control Trick" - works great with proximity
> patterns!
>
> Cheers,
> Edouard.
I don't know what you are planning on doing with that, but I would love to see
that pattern used as a normal. I think it would work quite well - the convex
edges would appear to be worn more than the inside corners as would happen in
real life. The other dark parts might look like dents or pitting corrosion.
Anyway, it is a very nice render.
-Reactor.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Reactor" <rea### [at] hotmail com> wrote:
> "Edouard" <pov### [at] edouard info> wrote:
> > I just remembered Rune's "Pattern Control Trick" - works great with proximity
> > patterns!
> >
> > Cheers,
> > Edouard.
>
> I don't know what you are planning on doing with that, but I would love to see
> that pattern used as a normal. I think it would work quite well - the convex
> edges would appear to be worn more than the inside corners as would happen in
> real life. The other dark parts might look like dents or pitting corrosion.
> Anyway, it is a very nice render.
Thank-you!
A lot of my proximity based textures use normals - this is an old render using a
steel-like texture with scratches on the "outside" and dust/corrosion on the
inside crevices:
http://news.povray.org/web.4aa9a5f8d49c2f41c83e2c410%40news.povray.org
Cheers,
Edouard.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I said the last one was the last one, but it turns out this is the last one.
Unless, of course, the next one is the last one.
Ripoff of the zbrush look for models.
Cheers,
Edouard.
Post a reply to this message
Attachments:
Download 'zbrush_style_ajax.jpg' (85 KB)
Preview of image 'zbrush_style_ajax.jpg'
![zbrush_style_ajax.jpg](/povray.binaries.images/attachment/%3Cweb.4bd5672fcb155c533377cc150%40news.povray.org%3E/zbrush_style_ajax.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |