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31 Jul 2024 10:19:33 EDT (-0400)
  Voronoi cells (Message 1 to 6 of 6)  
From: stbenge
Subject: Voronoi cells
Date: 2 Feb 2010 18:21:36
Message: <4b68b380@news.povray.org>
Hello,

The model for this image was produced with a C++ Voronoi cell library 
called voro++; It's not a good example of how intricate cell 
relationships can get, but I thought it was interesting enough to post :)

Sam


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From: DungBeatle
Subject: Re: Voronoi cells
Date: 2 Feb 2010 18:28:24
Message: <4b68b518$1@news.povray.org>
"stbenge" <UN### [at] hotmailcom> wrote in message
news:4b68b380@news.povray.org...
> Hello,
>
> The model for this image was produced with a C++ Voronoi
cell library
> called voro++; It's not a good example of how intricate
cell
> relationships can get, but I thought it was interesting
enough to post :)
> Sam

Very cool! Tell me about the library? Is this the one?

http://math.lbl.gov/voro++/

~db


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From: stbenge
Subject: Re: Voronoi cells
Date: 2 Feb 2010 19:10:32
Message: <4b68bef8@news.povray.org>
DungBeatle wrote:
> Very cool!

Thanks!

> Tell me about the library? Is this the one?
> 
> http://math.lbl.gov/voro++/

Yep, that's the one. The examples are easy to follow, and the library 
should run with any C++ compiler since there are no dependencies apart 
from the usual gang of includes.

I changed/added a few functions to extend its usefulness, such as 
putting spaces between cells, object declarations for POV-Ray files, obj 
output and volume culling. If I were a better programmer, I could make a 
complete 3D editor based on this library, with Surface Evolver output. 
But I'm not :/ I could probably get basic SE output now, but not with 
the kind of structure I want. To do what I want requires careful 
handling of vertices, edges, faces and bodies. Not an easy undertaking!


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From: Paolo Gibellini
Subject: Re: Voronoi cells
Date: 3 Feb 2010 04:38:47
Message: <4b694427$1@news.povray.org>
>stbenge  on date 03/02/2010 00:20 wrote:
> Hello,
> 
> The model for this image was produced with a C++ Voronoi cell library 
> called voro++; It's not a good example of how intricate cell 
> relationships can get, but I thought it was interesting enough to post :)
> 
> Sam
> 
> ------------------------------------------------------------------------
> 
Nice, indeed!
I like Voronoy cells based patterns, especially with some random, and 
this spatial representation is very interesting.
I'm waiting for the evolutions of your work on surfaces.
;-)
Paolo


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From: stbenge
Subject: Re: Voronoi cells
Date: 4 Feb 2010 16:43:32
Message: <4b6b3f84@news.povray.org>
Paolo Gibellini wrote:
> Nice, indeed!
> I like Voronoy cells based patterns, especially with some random, and 
> this spatial representation is very interesting.
> I'm waiting for the evolutions of your work on surfaces.
> ;-)
> Paolo

Thanks, Paolo!


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From: mone
Subject: Re: Voronoi cells
Date: 10 Feb 2010 18:35:01
Message: <web.4b7341c210101e83ac681f860@news.povray.org>
stbenge <UN### [at] hotmailcom> wrote:

> ..., but I thought it was interesting enough to post :)
>

=> It is indeed.

Very beautiful!

Best Wishes,

Simone


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