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DungBeatle wrote:
> Very cool!
Thanks!
> Tell me about the library? Is this the one?
>
> http://math.lbl.gov/voro++/
Yep, that's the one. The examples are easy to follow, and the library
should run with any C++ compiler since there are no dependencies apart
from the usual gang of includes.
I changed/added a few functions to extend its usefulness, such as
putting spaces between cells, object declarations for POV-Ray files, obj
output and volume culling. If I were a better programmer, I could make a
complete 3D editor based on this library, with Surface Evolver output.
But I'm not :/ I could probably get basic SE output now, but not with
the kind of structure I want. To do what I want requires careful
handling of vertices, edges, faces and bodies. Not an easy undertaking!
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