POV-Ray : Newsgroups : povray.binaries.images : For lack of a ship Server Time
31 Jul 2024 16:32:09 EDT (-0400)
  For lack of a ship (Message 11 to 15 of 15)  
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From: TC
Subject: This is really generous!
Date: 30 Sep 2009 10:24:50
Message: <4ac36a32@news.povray.org>
Hi Kirk,

thank you very much for the scene-file. I am very astonished that it is so 
very small! I have done a quick render and have taken a look at the source. 
More is not possible right now since I am at work - work always tends to 
distract from the more interesting occupations in life ;-)

I will surely learn a lot from this. I hope others will, too.

You have taken a lot of work on the comments, Kirk. Again - thank you very 
much!

"Kirk Andrews" <kir### [at] tektonartcom> schrieb im Newsbeitrag 
news:web.4ac2c552a7005b411322341f0@news.povray.org...
> "TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:
>> Thank you, but... ;-)
>>
>> yes, I know how it could be done in theory. But I am looking for a 
>> working
>> example, preferably done by an expert like Kirk.
>
> Well, I'm flattered, but if I'm an 'expert', then Alain certainly is! 
> But,
> you're not the first to ask for a scene file, so I've made up an example 
> scene
> file with lots of comments as a kind of tutorial.  Enjoy!  When you make a 
> nice
> landscape, post it on the forum so we can see it.


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From: gregjohn
Subject: Re: For lack of a ship
Date: 30 Sep 2009 21:25:00
Message: <web.4ac404d4c4237ba934d207310@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> More World Machine and a lots of new uses for proximity functions (for me).
> Proximity to control vegetation, foam on the water, normals, etc.
>
> I need to build a ship (I've always wanted to) to put in this scene.

Superb. I'd call this "appropriate use of technology." In that it appears not to
have tried for exhaustive photorealism at all costs.  This work's degree of
enjoyability sits atop the first peak in the "Uncanny Valley" curve.


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From: Thomas de Groot
Subject: Re: For lack of a ship
Date: 1 Oct 2009 03:16:53
Message: <4ac45765$1@news.povray.org>
"gregjohn" <pte### [at] yahoocom> schreef in bericht 
news:web.4ac404d4c4237ba934d207310@news.povray.org...
> Superb. I'd call this "appropriate use of technology." In that it appears 
> not to
> have tried for exhaustive photorealism at all costs.  This work's degree 
> of
> enjoyability sits atop the first peak in the "Uncanny Valley" curve.
>

Exactly so!

Thomas


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From: Christian Froeschlin
Subject: Re: Thank you, but... ;-)
Date: 1 Oct 2009 04:22:10
Message: <4ac466b2$1@news.povray.org>
Nice. I like how you got credible atmosphere with just
a sky gradient, fog and weak radiosity. I always assumed
you were using some full blown media and maybe bloom ;)


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From: William Pokorny
Subject: Re: Thank you, but... ;-)
Date: 1 Oct 2009 08:20:01
Message: <web.4ac49502a7005b41b65741ba0@news.povray.org>
For the tutorial, thank you Kirk. I've never tried much in the way of
landscapes. I read through it last night and did a few test renders. It is very
helpful, clean and clear. It is also small enough I wonder if it might not be
good scene file for the POVRay distribution itself? I believe it would make a
nice addition to Christoph Hormann's landcape.pov which is already one of the
advanced scene files.

Aside: The landscape.pov file has the option: #declare use_iso=false;. If set to
true, the example does not work well with the camera position #1 because the iso
definition flips the landscape in y. I think the the isosurface function of :

  function { z-fnPig(x, -y, 0).gray*0.4 }

should be:

  function { z-fnPig(x,  y, 0).gray*0.4 }

unless the intent was to throw a bit of a puzzle at new users.

Bill

"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> "TC" <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:


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