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From: Jim Charter
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 07:44:21
Message: <4aaf7e15@news.povray.org>
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clipka wrote:
> Jim Charter schrieb:
>
>> Proximity macro applied to corinthian capital mesh model
>
>
> Nice one.
> Needs a bit tweaking of the gradient or the textures mixed I think.
Yes, the textures were chosen to demonstrate, or test, if the macros
were working, while alluding to realistic possibilities.
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From: Jim Charter
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 07:57:57
Message: <4aaf8145@news.povray.org>
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Christian Froeschlin wrote:
> Jim Charter wrote:
>
>> Proximity macro applied to corinthian capital mesh model
>
>
> Looks great! I wonder if the proximity pattern could be extended
> with a directional component as I would imagine that parts which
> are protected under an overhang get less impact from weather,
> pidgeons and such. Or for a partial effect it might simply
> be combined with a slope pattern?
Yes, I agree, these macros would provide one ingredient towards the
realistic weathering of a model such as this. But a very important one.
The thing that is notable here, I believe, is that while the macros
could have been applied to the model as a whole, they are instead
applied to each piece of the model individually so as to be more
efficiently responsive to the finer details. And, of course, they could
also be applied to specific combinations of components for effect.
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Thomas de Groot wrote:
> "Jim Charter" <jrc### [at] msn com> schreef in bericht
> news:4aaf2678@news.povray.org...
>
>>Proximity macro applied to corinthian capital mesh model
>>
>
>
> Beautiful. Really convincing.
>
> Thomas
>
>
Thanks, Thomas. As I am sure you can appreciate, there was a
considerable amount of time spent with controlled testing to understand
the effects of the different parameters. Also I had to break down some
of the coding in order to understand how they were working so as to
understand how to apply them to a complex model such as this. So right
now this does not take advantage of some of the bells and whistles, such
as adding random noise, which Eduard provides. Though I did make use of
the smoothing feature.
For the larger pieces of the model I used:
#declare Proximity_SamplingDensity = 10;
#declare Proximity_NumSamples = 10;
For the medium detail:
#declare Proximity_SamplingDensity = 20;
#declare Proximity_NumSamples = 10;
For the finest detail:
#declare Proximity_SamplingDensity = 30;
#declare Proximity_NumSamples = 10;
For smoothing:
Proximity_SetPatternSmoothingValue( 15 )
-Jim
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:4aaf8145@news.povray.org...
> Yes, I agree, these macros would provide one ingredient towards the
> realistic weathering of a model such as this. But a very important one.
> The thing that is notable here, I believe, is that while the macros could
> have been applied to the model as a whole, they are instead applied to
> each piece of the model individually so as to be more efficiently
> responsive to the finer details. And, of course, they could also be
> applied to specific combinations of components for effect.
Yes, I think that is crucial. In my building, up till now, I have applied
the macros to the object as a single entity, but I was not entirely
satisfied. I was just thinking the same thing when you mentioned it here.
Thomas
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