POV-Ray : Newsgroups : povray.binaries.images : DF3 Proximity Pattern - 0.95 Released Server Time
31 Jul 2024 18:20:41 EDT (-0400)
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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 13 Sep 2009 04:12:06
Message: <4aaca956$1@news.povray.org>
"Alain" <aze### [at] qwertyorg> schreef in bericht 
news:4aac3f12$1@news.povray.org...
> For a panoramic, you'd need to move the camera forward to put it somewhere 
> in the yard.
>
> Then, just, maybe, place some place holders beheind the gates.

Of course. However, the yard itself if far from interesting at this stage, 
at least in my view and my (future) intentions  :-)

Thomas


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From: Carlo C 
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 13 Sep 2009 08:55:01
Message: <web.4aacead4d49c2f41bcad4c690@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> Features:
>   - New, simpler API.
>   - Smoothing built-in.
>   - New example objects
>   - Uses much tighter bounding boxes on some objects)
>   - Automatically determines grid size
>   - Stores parameters in a text ".prox" file alongside the DF3 file
>
> Cheers,
> Edouard.

Just to say that your work is much appreciated.
Thanks.


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From: Jim Charter
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 01:30:32
Message: <4aaf2678@news.povray.org>
Proximity macro applied to corinthian capital mesh model


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 04:27:00
Message: <4aaf4fd4@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:4aaf2678@news.povray.org...
> Proximity macro applied to corinthian capital mesh model
>

Beautiful. Really convincing.

Thomas


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From: clipka
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 06:13:35
Message: <4aaf68cf$1@news.povray.org>
Jim Charter schrieb:
> Proximity macro applied to corinthian capital mesh model

Nice one.
Needs a bit tweaking of the gradient or the textures mixed I think.


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From: Christian Froeschlin
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 06:15:31
Message: <4aaf6943$1@news.povray.org>
Jim Charter wrote:

> Proximity macro applied to corinthian capital mesh model

Looks great! I wonder if the proximity pattern could be extended
with a directional component as I would imagine that parts which
are protected under an overhang get less impact from weather,
pidgeons and such. Or for a partial effect it might simply
be combined with a slope pattern?


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From: Jim Charter
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 07:44:21
Message: <4aaf7e15@news.povray.org>
clipka wrote:
> Jim Charter schrieb:
> 
>> Proximity macro applied to corinthian capital mesh model
> 
> 
> Nice one.
> Needs a bit tweaking of the gradient or the textures mixed I think.
Yes, the textures were chosen to demonstrate, or test, if the macros 
were working, while alluding to realistic possibilities.


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From: Jim Charter
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 07:57:57
Message: <4aaf8145@news.povray.org>
Christian Froeschlin wrote:
> Jim Charter wrote:
> 
>> Proximity macro applied to corinthian capital mesh model
> 
> 
> Looks great! I wonder if the proximity pattern could be extended
> with a directional component as I would imagine that parts which
> are protected under an overhang get less impact from weather,
> pidgeons and such. Or for a partial effect it might simply
> be combined with a slope pattern?
Yes, I agree, these macros would provide one ingredient towards the 
realistic weathering of a model such as this.  But a very important one. 
  The thing that is notable here, I believe, is that while the macros 
could have been applied to the model as a whole, they are instead 
applied to each piece of the model individually so as to be more 
efficiently responsive to the finer details.  And, of course, they could 
also be applied to specific combinations of components for effect.


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From: Jim Charter
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 08:14:54
Message: <4aaf853e$1@news.povray.org>
Thomas de Groot wrote:
> "Jim Charter" <jrc### [at] msncom> schreef in bericht 
> news:4aaf2678@news.povray.org...
> 
>>Proximity macro applied to corinthian capital mesh model
>>
> 
> 
> Beautiful. Really convincing.
> 
> Thomas
> 
> 
Thanks, Thomas.  As I am sure you can appreciate, there was a 
considerable amount of time spent with controlled testing to understand 
the effects of the different parameters.  Also I had to break down some 
of the coding in order to understand how they were working so as to 
understand how to apply them to a complex model such as this.  So right 
now this does not take advantage of some of the bells and whistles, such 
as adding random noise, which Eduard provides.  Though I did make use of 
the smoothing feature.

For the larger pieces of the model I used:
       #declare Proximity_SamplingDensity = 10;
       #declare Proximity_NumSamples = 10;

For the medium detail:
       #declare Proximity_SamplingDensity = 20;
       #declare Proximity_NumSamples = 10;

For the finest detail:
       #declare Proximity_SamplingDensity = 30;
       #declare Proximity_NumSamples = 10;

For smoothing:
	Proximity_SetPatternSmoothingValue( 15 )

-Jim


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 16 Sep 2009 03:44:47
Message: <4ab0976f$3@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:4aaf8145@news.povray.org...
> Yes, I agree, these macros would provide one ingredient towards the 
> realistic weathering of a model such as this.  But a very important one. 
> The thing that is notable here, I believe, is that while the macros could 
> have been applied to the model as a whole, they are instead applied to 
> each piece of the model individually so as to be more efficiently 
> responsive to the finer details.  And, of course, they could also be 
> applied to specific combinations of components for effect.

Yes, I think that is crucial. In my building, up till now, I have applied 
the macros to the object as a single entity, but I was not entirely 
satisfied. I was just thinking the same thing when you mentioned it here.

Thomas


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