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"clipka" <nomail@nomail> wrote:
> In any case, this convinces me that "finish{}" is - as I already assumed - not
> the best place to put the subsurface stuff; by now I guess the "interior{}" is
> where to put it (after all, in a way it is kind of like a media replacement for
> high scattering, low absorbtion values).
I can understand how it evolved to be in finish(), and I agree that interior()
is the best place for it. Now that you mention it, I remember that the SSLT SDL
example did confuse me at first, as the scattering seemed to be in the wrong SDL
container.
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"MessyBlob" <nomail@nomail> wrote:
> I can understand how it evolved to be in finish(),
Well, it didn't really "evolve" to be in there - it's where it has started out
in the first place, and we'll still have to see what evolution brings ;). It
just so happens that the old Sarah Tariq / Lorenzo Ibarria patch I initially
intended to built on did multiply the SSLT stuff with the pigment (or was it
the diffuse value?), so the finish data was passed to the code anyway, and I
wasn't yet in the mood to hook it in somewhere proper.
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