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From: MessyBlob
Subject: Re: Glowing candles using SSLT (new in Beta 32)
Date: 10 Apr 2009 18:55:00
Message: <web.49dfcd984ac3547caddfbead0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> In any case, this convinces me that "finish{}" is - as I already assumed - not
> the best place to put the subsurface stuff; by now I guess the "interior{}" is
> where to put it (after all, in a way it is kind of like a media replacement for
> high scattering, low absorbtion values).

I can understand how it evolved to be in finish(), and I agree that interior()
is the best place for it. Now that you mention it, I remember that the SSLT SDL
example did confuse me at first, as the scattering seemed to be in the wrong SDL
container.


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From: clipka
Subject: Re: Glowing candles using SSLT (new in Beta 32)
Date: 10 Apr 2009 20:45:00
Message: <web.49dfe7774ac3547c722e13220@news.povray.org>
"MessyBlob" <nomail@nomail> wrote:
> I can understand how it evolved to be in finish(),

Well, it didn't really "evolve" to be in there - it's where it has started out
in the first place, and we'll still have to see what evolution brings ;). It
just so happens that the old Sarah Tariq / Lorenzo Ibarria patch I initially
intended to built on did multiply the SSLT stuff with the pigment (or was it
the diffuse value?), so the finish data was passed to the code anyway, and I
wasn't yet in the mood to hook it in somewhere proper.


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