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> The water is kind of lifeless at this point. I hope you use some media and
> other tricks to make it more interesting.
Oh sure, that last WIP was just using opaque colors as a placeholder.
Currently I'm working on detailing the water area; I like the media idea, I'll
try it out. I just finished making this image for use as height_field seaweed
floating in the water offshore.
-Rob
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Attachments:
Download 'seaweed_hf.jpg' (48 KB)
Preview of image 'seaweed_hf.jpg'
![seaweed_hf.jpg](/povray.binaries.images/attachment/%3Cweb.49dbc5e04279559f4726e92b0%40news.povray.org%3E/seaweed_hf.jpg?preview=1)
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Here's the seaweed height_field scattered about randomly a few hundred times
across the (no_image) water surface. This should look pretty good when
submerged and refracted :)
-Rob
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Download 'wip05.jpg' (172 KB)
Preview of image 'wip05.jpg'
![wip05.jpg](/povray.binaries.images/attachment/%3Cweb.49dbc7b74279559f4726e92b0%40news.povray.org%3E/wip05.jpg?preview=1)
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"Robert McGregor" <rob### [at] mcgregorfineart com> schreef in bericht
news:web.49da8810f7bb8ed94726e92b0@news.povray.org...
>
> BTW, Thomas, I really like your entry (as usual :)
>
Thanks!! Good luck. I am looking forward to your image!
Thomas
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Excellent idea.
Thomas
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> Here's the seaweed height_field scattered about randomly a few hundred times
> across the (no_image) water surface. This should look pretty good when
> submerged and refracted :)
Here's a quick test of the lagoon with my height_field seaweed floating in the
water. I tried using media in the water, but with all the water normals, sky
reflections, and floating stuff it's not really visible anyway, so I've decided
against it for this image...
Cheers,
Rob
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Attachments:
Download 'wip06.jpg' (269 KB)
Preview of image 'wip06.jpg'
![wip06.jpg](/povray.binaries.images/attachment/%3Cweb.49dd0c3c4279559f4726e92b0%40news.povray.org%3E/wip06.jpg?preview=1)
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Impressive. Looks like a photograph. You are a master in these kind of
things.
Thomas
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Hey... stop posting photos here!
;-)
Paolo
>Robert McGregor on date 08/04/2009 22:43 wrote:
> "Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
>> Here's the seaweed height_field scattered about randomly a few hundred times
>> across the (no_image) water surface. This should look pretty good when
>> submerged and refracted :)
>
> Here's a quick test of the lagoon with my height_field seaweed floating in the
> water. I tried using media in the water, but with all the water normals, sky
> reflections, and floating stuff it's not really visible anyway, so I've decided
> against it for this image...
>
> Cheers,
> Rob
>
>
> ------------------------------------------------------------------------
>
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Robert McGregor nous illumina en ce 2009-04-08 16:43 -->
> "Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
>> Here's the seaweed height_field scattered about randomly a few hundred times
>> across the (no_image) water surface. This should look pretty good when
>> submerged and refracted :)
>
> Here's a quick test of the lagoon with my height_field seaweed floating in the
> water. I tried using media in the water, but with all the water normals, sky
> reflections, and floating stuff it's not really visible anyway, so I've decided
> against it for this image...
>
> Cheers,
> Rob
>
>
> ------------------------------------------------------------------------
>
Are you sure that's only "a quick test"???
--
Alain
-------------------------------------------------
Support bacteria. They're the only culture some people have.
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Alain <ele### [at] netscape net> wrote:
> Are you sure that's only "a quick test"???
Well, I suppose the real issue is that the code only took a few minutes to write
overall so this was quick in that regard. It's the rendering that's the
bottleneck. I ran several tests over a few hours, that one took an hour or so,
I consider that pretty quick when tweaking things with full refraction &
reflection, heh.
:)
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Impressive. Looks like a photograph. You are a master in these kind of
> things.
>
> Thomas
Thank you, Thomas :)
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