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"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> Ok, I'll tell my secrets. For almost all my renders, I take them into
> Photoshop.
HERETIC!
Just kidding. I do just about the same, except I just threshold and blur the
brightest colors. Looks great though, especially the newest version with the
large dome. Clever idea.
- Ricky
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"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> "Kenneth" <kdw### [at] earthlinknet> wrote:
> > In addition to the wonderful architecture and lighting, it has an undefinable
> > soft 'glow' to it, which is quite magical. Was there any special technique
> > you
> > used to get that effect? Or is it just a result of the light direction and
> > radiosity?
> >
> > Ken W.
>
> Ok, I'll tell my secrets. For almost all my renders, I take them into
> Photoshop. I duplicate the image so I have two identical layers, and then I
> set the top layer's blending mode to "overlay." I then apply a very slight
> blur and adjust the opacity to taste. It's a simple technique that goes a long
> way to add depth and mode to a scene.
Ah, the ol' Photoshop trick, eh? ;-) You're right, it does add to the beauty
of the scene. Thanks for reminding me of this technique; haven't used it in
quite awhile. I think that your POV image--beautiful in itself-- made a
particularly good candidate for this post-processing step.
KW
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"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht
news:web.498c74a620659213da29fa390@news.povray.org...
>
> Someone asked for domes.
>
Ooooh...... beautiful.....
[loses consciousness]
Thomas
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"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht
news:web.498b38d620659213da29fa390@news.povray.org...
>
> Ok, I'll tell my secrets. For almost all my renders, I take them into
> Photoshop. I duplicate the image so I have two identical layers, and then
> I
> set the top layer's blending mode to "overlay." I then apply a very
> slight
> blur and adjust the opacity to taste. It's a simple technique that goes a
> long
> way to add depth and mode to a scene.
>
>
Oh, indeed? Should be possible also in good old PaintShopPro... Shall have a
try.... Thanks for the info by the way.
Thomas
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Last night's render. Please excuse the low radiosity/anti-aliasing settings.
Post a reply to this message
Attachments:
Download 'palacemacro04.jpg' (230 KB)
Preview of image 'palacemacro04.jpg'
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"Kirk Andrews" <kir### [at] tektonartcom> wrote in message
news:web.498da1a120659213da29fa390@news.povray.org...
> Last night's render. Please excuse the low radiosity/anti-aliasing
> settings.
>
Magnificent. I'd think it could be a CG movie set. The roughness of render
actually gives it some extra character.
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Kirk Andrews wrote:
> Last night's render. Please excuse the low radiosity/anti-aliasing settings.
>
Just curious...
In all of your Endless Palace WIPs, there is only one with a person
visible -- near the left-hand side of Palace2400x900.jpg
If you have one person, why not more?? If this isn't a person, what is it?
(The attached image is simply cropped out of your original...)
-=- Larry -=-
Post a reply to this message
Attachments:
Download 'palaceperson.jpg' (5 KB)
Preview of image 'palaceperson.jpg'
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"Larry Hudson" <org### [at] yahoocom> schreef in bericht
news:498e2eeb@news.povray.org...
> Just curious...
> In all of your Endless Palace WIPs, there is only one with a person
> visible -- near the left-hand side of Palace2400x900.jpg
Ah yes! That was a nice touch indeed!
Thomas
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Larry Hudson <org### [at] yahoocom> wrote:
> Kirk Andrews wrote:
> > Last night's render. Please excuse the low radiosity/anti-aliasing settings.
> >
> Just curious...
> In all of your Endless Palace WIPs, there is only one with a person
> visible -- near the left-hand side of Palace2400x900.jpg
>
> If you have one person, why not more?? If this isn't a person, what is it?
>
> (The attached image is simply cropped out of your original...)
>
> -=- Larry -=-
Ah, you found the lonely maid, left to clean the northern regions of the endless
palace while the rest moved to the warmer regions further south.
I sketched her in just for fun. She's not 3D. I don't have any human models.
I generally don't try adding 3D people--I find that most all 3D people fall
into that "uncanny valley."
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Larry Hudson <org### [at] yahoocom> wrote:
> If you have one person, why not more?? If this isn't a person, what is it?
This, of course, is the builder of the Endless Palace. Once finished, he noticed
a fatal flaw in his design: No exit for him to get out. Nor an entrance for
others to get in, for that matter. :P
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